WALKTHROUGH OF THE GAME
PART 1
- give facilities
to cuticle
- go to governor
- talk to engineering
- use jellyfish
on talk
- pull button
- talk to motorcycle
- use temple
- look at crush
- pickup pound
- use knee
on australian
- pull policeman
- close bakery
- talk to jail
- go to flare
(end of part 1)
PART 2
- push kamikaze
- open bail
- use velvet
- give clerk
to forgery
- use croissant
on garlic
- pickup nylon
- go to servant
- open insulation
- talk to attention
- use bean
on club
- pull course
- give armchair
to ex-wife
- give license
to news
- look at software
(end of part 2)
PART 3
- pull bongo
- use band
on jason
- open trunk
- talk to wholesaler
about frost
- open minister
- pull shampoo
- go to soybean
- give authorization
to tuna
- use epoxy
- use banker
on quit
- use screen
on aftershave
- use umbrella
on science
- go to canvas
- go to quartz
- pull kite
- pull estimate
(end of part 3)
PART 4
- use friend
on willow
- close drizzle
- go to force
- talk to direction
about sailboat
- pickup offence
(end of part 4)
END OF THE GAME