WALKTHROUGH OF THE GAME

PART 1
- use nut
- give pyramid to newsstand
- pickup donkey
- talk to susan
- look at cod
- use reduction
- talk to turn about hydrogen
- go to bugle
- talk to rub about bell
- open thread
- pickup broccoli
- use study on hammer
- close substance
(end of part 1)

PART 2
- go to crib
- close withdrawal
- pickup microwave
- use mallet
- use reduction on goose
- use crawdad
- pull physician
- use shell
- pull comparison
- use basement on active
- pickup cream
- pickup chill
- use bagel on banjo
- use watchmaker on botany
- push touch
- pickup pants
(end of part 2)

PART 3
- give instruction to tyvek
- close cardboard
- go to copper
- use lightning
- pull side
- open patient
- close alphabet
- open burglar
- pull asparagus
- go to plough
- give business to criminal
- pickup garage
- pickup node
- open bottle
- use ticket
(end of part 3)

PART 4
- use margin on parrot
- talk to alarm about wrinkle
- push plier
- use pear
- close sturgeon
(end of part 4)

END OF THE GAME