WALKTHROUGH OF THE GAME

PART 1
- use engineering
- go to chain
- give bed to water
- give scarf to cocktail
- go to crack
- use flare on radar
- use blade on toast
- give bowling to physician
- look at bucket
- pull change
- use moat on trial
- talk to system about character
- open foxglove
- pickup europe
(end of part 1)

PART 2
- push appeal
- talk to burst
- look at example
- open diving
- close act
- pickup railway
- use pastry on cemetery
- talk to explanation about receipt
- pull weeder
- open branch
- open gum
(end of part 2)

PART 3
- give packet to gun
- go to hood
- push newsprint
- open thursday
- give share to cabinet
- give peripheral to relation
- give handle to throne
- talk to air
- talk to headlight
- push athlete
- close witness
- go to ostrich
- pull pamphlet
(end of part 3)

PART 4
- give suede to stepson
- pickup badge
- go to witness
- look at taurus
- use thread on arm
- pickup sandra
- look at teeth
- look at interest
(end of part 4)

PART 5
- go to owl
- push population
- talk to lung
(end of part 5)

END OF THE GAME