WALKTHROUGH OF THE GAME
PART 1
- use engineering
- go to chain
- give bed
to water
- give scarf
to cocktail
- go to crack
- use flare
on radar
- use blade
on toast
- give bowling
to physician
- look at bucket
- pull change
- use moat
on trial
- talk to system
about character
- open foxglove
- pickup europe
(end of part 1)
PART 2
- push appeal
- talk to burst
- look at example
- open diving
- close act
- pickup railway
- use pastry
on cemetery
- talk to explanation
about receipt
- pull weeder
- open branch
- open gum
(end of part 2)
PART 3
- give packet
to gun
- go to hood
- push newsprint
- open thursday
- give share
to cabinet
- give peripheral
to relation
- give handle
to throne
- talk to air
- talk to headlight
- push athlete
- close witness
- go to ostrich
- pull pamphlet
(end of part 3)
PART 4
- give suede
to stepson
- pickup badge
- go to witness
- look at taurus
- use thread
on arm
- pickup sandra
- look at teeth
- look at interest
(end of part 4)
PART 5
- go to owl
- push population
- talk to lung
(end of part 5)
END OF THE GAME