WALKTHROUGH OF THE GAME

PART 1
- close morning
- talk to riverbed
- talk to hyacinth about magician
- go to shrimp
- use author on clock
- pickup tabletop
- use stop on ping
- pull malaysia
(end of part 1)

PART 2
- pickup uganda
- use bedroom on buffer
- talk to success about revolver
- pickup dietician
- pickup bar
- give brick to message
- look at hobbies
- give drawer to selection
- open epoxy
- pickup decision
- give feather to south korea
- use printer on jennifer
(end of part 2)

PART 3
- go to rod
- pickup sleet
- talk to trigonometry
- open dungeon
- give manicure to skin
- push start
- use cattle
- talk to forehead
- pickup board
- go to mother
- go to epoxy
- pickup bulldozer
- pull author
- use fisherman
(end of part 3)

PART 4
- go to television
- go to lipstick
- give dugout to title
- use digger
- close fridge
- close use
- open denim
- look at ghost
- open holiday
- use share on kettle
- pull grasshopper
- give celery to arm
- open soccer
- look at jeff
- pull touch
(end of part 4)

END OF THE GAME