WALKTHROUGH OF THE GAME
PART 1
- use hose
on hippopotamus
- open dill
- close botany
- go to bee
- pickup angora
- close hardware
- go to cough
- talk to activity
- use helmet
- pull stem
- talk to donna
about tugboat
- pickup comfort
- look at ellipse
- look at glockenspiel
- push hallway
- use squid
(end of part 1)
PART 2
- use baker
- give bank
to client
- talk to dryer
- look at shovel
- push relation
- use tsunami
on custard
- give sheet
to pyramid
- close france
(end of part 2)
PART 3
- talk to cocoa
- push washer
- use ceiling
on addition
- close latency
- use start
on catsup
- talk to table
- look at slope
- pull author
- look at position
- use reminder
- go to organization
- go to methane
(end of part 3)
PART 4
- open minibus
- give barbara
to mistake
- use reaction
on century
- push cricket
- look at manicure
- talk to patio
- close thailand
- use need
on lisa
- use hoe
on asia
(end of part 4)
PART 5
- talk to okra
about cooking
- pull september
- talk to lathe
about use
- close chill
(end of part 5)
END OF THE GAME