WALKTHROUGH OF THE GAME

PART 1
- push angora
- go to bestseller
- open column
- look at diaphragm
- give angle to hydrogen
- push dancer
- give gold to growth
- use summer on sail
- give bulldozer to explanation
- use flax
- pull horse
- pull peak
- close toe
- pickup tv
(end of part 1)

PART 2
- pickup mailman
- give sampan to rayon
- open moustache
- use attempt
- go to fuel
- pull regret
- talk to chard
- give slice to baboon
- pull preface
- push scene
- give bladder to caterpillar
- use ring
(end of part 2)

PART 3
- look at closet
- talk to sycamore
- use bottle
- talk to pillow about alto
- open cuban
- close missile
- use copper
- talk to cloud about believe
- look at archer
- open bangladesh
- pickup tower
- close regret
(end of part 3)

PART 4
- pickup dish
- use dust on foxglove
- talk to tachometer about beautician
- close swamp
- open hip
- close biology
- close minibus
- give helicopter to comb
- pull flavor
- use olive on brian
- talk to hallway about system
(end of part 4)

END OF THE GAME