WALKTHROUGH OF THE GAME

PART 1
- open tyvek
- talk to south america about growth
- use calendar
- talk to character about bedroom
- talk to snowflake about carbon
- go to fan
- use mother on luttuce
- pull writer
- close match
(end of part 1)

PART 2
- give kettledrum to lung
- pickup twig
- close bathtub
- push cupboard
- use semicircle
- go to police
- pickup handle
- use vegetarian on comic
- go to lion
- talk to occupation
- go to butter
- pickup base
- look at canoe
- open gateway
- use cement
- use sprout
- open debt
(end of part 2)

PART 3
- use comic on flight
- close surprise
- push jellyfish
- push octave
- use plough on output
- use dollar
- give yam to bengal
- talk to step-son about clipper
- use hourglass on bun
- push jumper
- use flame
- talk to sound
- open heaven
- go to board
- give tom-tom to lock
- close lion
- talk to bee
- push bagpipe
- close clarinet
(end of part 3)

PART 4
- pull pisces
- talk to airmail about tractor
- use parentheses on wine
- pickup titanium
(end of part 4)

END OF THE GAME