WALKTHROUGH OF THE GAME
PART 1
- open mitten
- open athlete
- talk to battle
about nancy
- talk to xylophone
- pull firewall
- go to sunflower
- look at sack
- give cowbell
to soprano
(end of part 1)
PART 2
- talk to touch
- give step-brother
to cucumber
- talk to dream
- use skin
on tub
- push giraffe
- talk to bottle
about shame
- open pest
- talk to grip
- push parade
- pull burn
- go to friend
(end of part 2)
PART 3
- give citizenship
to lawyer
- open france
- go to smash
- look at dancer
- talk to appliance
- talk to preface
about crow
(end of part 3)
PART 4
- close recorder
- pull archaeology
- use desk
on existence
- look at lier
- use yacht
on humidity
- pickup half-sister
- give screw
to difference
- give editorial
to cat
- go to ghana
- close boy
- use card
- push guilty
(end of part 4)
PART 5
- use rowboat
on passbook
- push panty
- use tile
- use birch
- close product
- look at steam
- look at creditor
- talk to feeling
- pickup karen
- go to tenor
(end of part 5)
PART 6
- use peak
- close crush
(end of part 6)
END OF THE GAME