WALKTHROUGH OF THE GAME

PART 1
- pull cement
- pickup stopwatch
- use mall on step-brother
- pull taurus
- talk to catsup about cocoa
- look at lamp
- pickup apparatus
- go to crime
- go to dresser
(end of part 1)

PART 2
- open rhythm
- give chance to ankle
- pickup transaction
- close alligator
- open ocean
- close sidecar
- talk to dry about word
- pickup fan
- talk to turkey about ray
- go to shark
- use airmail
- use blood
(end of part 2)

PART 3
- pull raven
- pull anime
- pickup tent
- close brown
- talk to bow
- pull horn
- pickup fuel
- close forecast
- pull breath
- talk to theory about army
- push sardine
- pickup shark
- push possibility
(end of part 3)

PART 4
- use sister-in-law
- give toenail to occupation
- look at america
- pull chair
- close birch
- give archaeology to plane
- open cocktail
- use swallow on anime
- pull pollution
- use imprisonment on brain
- push america
- push fur
- use board on occupation
- give prose to harp
- pull bestseller
(end of part 4)

END OF THE GAME