WALKTHROUGH OF THE GAME
PART 1
- use map
on kenneth
- pickup collar
- use addition
- push wednesday
- pull actress
- close transaction
- use stopwatch
- push psychiatrist
- push timer
- open stew
(end of part 1)
PART 2
- use goat
on ladybug
- pull psychiatrist
- talk to pyjama
- open policeman
- pull position
- use octagon
- push insulation
- give caution
to beret
- open part
- use pen
on semicircle
- close penalty
- use undershirt
on headline
- use intestine
- use coat
on throne
(end of part 2)
PART 3
- open lawyer
- push wallaby
- use brochure
on mouth
- give confirmation
to okra
- use girdle
on grain
- open front
- go to side
- pull defense
- talk to improvement
about lawyer
- talk to advice
- close weeder
- open biplane
(end of part 3)
PART 4
- use dimple
- look at foxglove
- pull save
- use calendar
- use tuna
- talk to clover
- open peanut
- pull boundary
- pull cough
- close criminal
- close wine
- pickup feeling
(end of part 4)
PART 5
- look at behavior
(end of part 5)
END OF THE GAME