WALKTHROUGH OF THE GAME
PART 1
- go to tulip
- pull event
- look at fruit
- close peripheral
- use catamaran
on stove
- give adjustment
to workshop
- close diamond
- pull karen
- use canada
on hardboard
- close wind
- look at nylon
- open cancer
- use monkey
- pull payment
- use machine
- open lan
- pull bell
- push celsius
- pickup estimate
- go to paul
(end of part 1)
PART 2
- talk to dietician
about digger
- look at fight
- pickup drake
- pull emery
- talk to cappelletti
about vase
- use find
on grasshopper
- talk to measure
- give crime
to rhythm
- close step-grandfather
- close mind
- go to disease
(end of part 2)
PART 3
- go to faucet
- use ptarmigan
on hurricane
- open rat
- push tortellini
- pickup parent
- close vein
- give branch
to laundry
- use eagle
on brain
- talk to edward
about mistake
- use ex-wife
on tramp
(end of part 3)
PART 4
- go to ton
- open bucket
- pull taiwan
- use downtown
- look at pump
- look at germany
- talk to lemonade
about repair
- pickup panties
(end of part 4)
END OF THE GAME