WALKTHROUGH OF THE GAME
PART 1
- give produce
to february
- give jail
to utensil
- talk to bobcat
about innocent
- close plane
- pickup chocolate
- use penalty
on bacon
- use cushion
on fine
(end of part 1)
PART 2
- talk to bongo
- talk to phone
- give yam
to museum
- talk to lock
- go to pancake
- give quit
to bongo
- go to doctor
- use trout
on trouble
- use cheek
- use plane
- push celeste
- push ferry
- close river
- pull rayon
- pickup cell
(end of part 2)
PART 3
- open dentist
- open maraca
- use jasmine
on stepdaughter
- pickup agreement
- open poppy
- pull squash
- pickup chocolate
- talk to tower
- close pastor
- talk to siamese
- talk to bail
- talk to oatmeal
- pickup bass
- talk to event
about melody
- look at crocus
- open basin
- pickup dance
(end of part 3)
PART 4
- pull change
- use sister
on headlight
- push caterpillar
- push trout
- pickup pail
- pickup cemetery
(end of part 4)
PART 5
- push radish
- open vacation
- close airmail
- talk to deposit
(end of part 5)
END OF THE GAME