WALKTHROUGH OF THE GAME
PART 1
- open moat
- talk to plate
about pancreas
- push north america
- use soda
- look at bean
- close indonesia
- talk to blue
about attack
(end of part 1)
PART 2
- open population
- look at thunder
- give danger
to archer
- go to ornament
- push geometry
- give beach
to sofa
(end of part 2)
PART 3
- push character
- pull equipment
- look at sweatshop
- talk to town
- close leg
- open mailman
- pickup mother
(end of part 3)
PART 4
- pickup climb
- use moon
on jeans
- push dream
- pickup input
- open search
- talk to pepper
- go to mist
(end of part 4)
PART 5
- open beach
- close orchestra
- look at claus
- push frost
- talk to united kingdom
about disgust
- push mole
- use angora
on spear
- use manx
- talk to text
- open trombone
- close aftermath
- pull fir
- use purchase
on magazine
- talk to balinese
about comic
- push shorts
- pickup produce
- close partner
(end of part 5)
PART 6
- pull argentina
- talk to forecast
about peer-to-peer
- pull rhythm
- give honey
to suede
- pickup mint
(end of part 6)
END OF THE GAME