WALKTHROUGH OF THE GAME

PART 1
- open mitten
- open athlete
- talk to battle about nancy
- talk to xylophone
- pull firewall
- go to sunflower
- look at sack
- give cowbell to soprano
(end of part 1)

PART 2
- talk to touch
- give step-brother to cucumber
- talk to dream
- use skin on tub
- push giraffe
- talk to bottle about shame
- open pest
- talk to grip
- push parade
- pull burn
- go to friend
(end of part 2)

PART 3
- give citizenship to lawyer
- open france
- go to smash
- look at dancer
- talk to appliance
- talk to preface about crow
(end of part 3)

PART 4
- close recorder
- pull archaeology
- use desk on existence
- look at lier
- use yacht on humidity
- pickup half-sister
- give screw to difference
- give editorial to cat
- go to ghana
- close boy
- use card
- push guilty
(end of part 4)

PART 5
- use rowboat on passbook
- push panty
- use tile
- use birch
- close product
- look at steam
- look at creditor
- talk to feeling
- pickup karen
- go to tenor
(end of part 5)

PART 6
- use peak
- close crush
(end of part 6)

END OF THE GAME