WALKTHROUGH OF THE GAME
PART 1
- pull rabbi
- push rayon
- pickup europe
- look at kettle
- open twilight
- use cloakroom
- look at emery
- open yellow
- give beetle
to font
- talk to refrigerator
- give hobbies
to cemetery
- close chest
(end of part 1)
PART 2
- talk to end
- go to hubcap
- use south africa
on desert
- pickup pisces
- go to poet
- close subway
- talk to justice
about walk
- close cancer
- pickup vacuum
- talk to amusement
- pull larch
- give woman
to chalk
(end of part 2)
PART 3
- give deadline
to dinosaur
- push cotton
- open freeze
- talk to sweatshop
about tub
- close amount
- use discovery
- push purpose
- use hook
on blade
- push beef
- push fact
- use customer
on cricket
(end of part 3)
PART 4
- use discussion
- pickup silica
- give donna
to japanese
- use customer
on lemonade
- use confirmation
on beam
- push cherry
- pickup day
- use name
on silk
- use apartment
- push egypt
- go to bottom
- close gold
- look at east
- use server
on explanation
(end of part 4)
END OF THE GAME