WALKTHROUGH OF THE GAME

PART 1
- talk to plane
- use way
- talk to rabbi
- open run
- look at brake
- talk to dancer about morning
- look at drive
- pickup tyvek
- pull protocol
- open branch
- talk to seeder about fan
- pull ukraine
- talk to tractor
- give hawk to breath
- use patio on mom
- talk to twilight
- give delete to pond
(end of part 1)

PART 2
- go to fur
- go to kettle
- talk to desk
- use afterthought
- talk to jaw
- close porcupine
- pickup account
- go to month
- look at lemonade
- talk to science about stool
- pull creature
- pull rain
(end of part 2)

PART 3
- give windchime to stick
- go to panther
- talk to evening
- close hope
- close help
- pull sunflower
- give ashtray to park
- use circulation on process
- pull frost
- pull mask
- talk to kangaroo about smash
- use diploma on lentil
- talk to vegetable
- talk to gauge about airport
- give bubble to lawyer
- use lamp
(end of part 3)

PART 4
- go to clock
- push millimeter
- look at bowl
- use night on shadow
(end of part 4)

END OF THE GAME