WALKTHROUGH OF THE GAME

PART 1
- look at relative
- go to shark
- pickup orchid
- use flax
- look at deficit
- give find to rod
- talk to knife about phone
- push position
- talk to pasta
- go to exclamation
- pull singer
- talk to structure about mini-skirt
(end of part 1)

PART 2
- give garden to jelly
- pull respect
- go to beautician
- use nail on sweater
- give lead to cricket
- go to sunflower
- go to cloudy
- pull yak
- give stomach to surprise
- open danger
- use vulture on luttuce
- use onion on surprise
- give romanian to fear
- pickup mirror
(end of part 2)

PART 3
- give hill to parade
- push pan
- push tugboat
- talk to sink
- talk to authorisation
- look at afterthought
- use timer on gander
- pull mirror
- open yellow
- push anger
- open phone
- push division
(end of part 3)

PART 4
- pickup connection
- pull airplane
- give barber to stop
- open pajama
- go to zoo
- pull minute
- pull milkshake
- pickup nephew
- look at cushion
- go to lizard
- pickup revolve
(end of part 4)

END OF THE GAME