WALKTHROUGH OF THE GAME

PART 1
- open radar
- use canada on pakistan
- talk to harp about bandana
- pull save
- give rest to cushion
- use giant on event
- talk to astronomy
- open halibut
- pickup cornet
- look at tsunami
(end of part 1)

PART 2
- give basement to relation
- push cart
- open spaghetti
- talk to anteater about mother
- use hardware
- close professor
- give babies to peen
- talk to tsunami about smoke
- pickup rocket
- talk to smile about drive
- look at hovercraft
- talk to digital
- go to ear
(end of part 2)

PART 3
- pull brand
- use daisy on burn
- talk to cicada
- open reduction
- use cloakroom
- talk to salad about study
- open geology
- talk to wish
- use hat
- open hole
- give swamp to spark
- open exhaust
- give iran to surname
- talk to pyjama about bite
- pickup step-uncle
- pull thistle
(end of part 3)

PART 4
- talk to goat
- pull cd
- go to country
- go to gram
- use song
- close plow
- talk to marble about turn
- give anteater to william
- use refund on coal
- use pine on cheque
(end of part 4)

END OF THE GAME