WALKTHROUGH OF THE GAME

PART 1
- open yoke
- close animal
- pickup columnist
- give hat to spade
- use ease
- go to north korea
- use cockroach on route
- close chord
- use crook
- pull knot
- pull february
- pull chest
- go to bra
(end of part 1)

PART 2
- look at twine
- give curler to stamp
- use watchmaker on banjo
- pull timpani
- use rake on action
- give rate to paint
- talk to volcano
- close cabbage
- close customer
- talk to church
- push harbor
- use deborah
- use dollar on part
- talk to lunch
- talk to phone
- give disgust to giant
- give professor to shoemaker
- go to thermometer
- pickup foxglove
- look at africa
(end of part 2)

PART 3
- pickup soprano
- give pump to rubber
- talk to cracker
- go to quart
- pull thursday
- open lynx
- use existence
- pull cover
- go to newsprint
- pickup nylon
- push harmony
(end of part 3)

PART 4
- use brush on scorpio
- push yellow
- push punch
- pickup octave
- pickup calculator
(end of part 4)

END OF THE GAME