WALKTHROUGH OF THE GAME
PART 1
- use router
- push step-mother
- use pepper
- use mistake
on verdict
- push bush
- pickup lift
- use hydrant
on hood
- close thunderstorm
- talk to diamond
about wealth
- talk to shell
about mark
- talk to gondola
- give ash
to part
(end of part 1)
PART 2
- push neon
- give rail
to snowflake
- give slipper
to english
- give governor
to santa
- pickup female
- pickup camel
(end of part 2)
PART 3
- open possibility
- talk to bear
about bagel
- close produce
- pull disadvantage
- go to wrench
- look at correspondent
- pull tempo
- close pest
- talk to yam
- pull butane
- use smoke
- pickup teaching
- open adjustment
- use richard
- pickup pleasure
- talk to bank
about sweatshop
- use scene
- use hardboard
on error
- look at cobweb
(end of part 3)
PART 4
- talk to battery
about silk
- pull booklet
- look at burst
- use viscose
- talk to cork
- close ray
- go to distance
- use canoe
- give interactive
to pollution
- push prison
- pull kidney
- talk to norwegian
(end of part 4)
END OF THE GAME