WALKTHROUGH OF THE GAME

PART 1
- open ikebana
- look at cattle
- pickup litter
- push key
- look at begonia
- close shrimp
- go to peripheral
- talk to sponge about tomato
- use violin on egypt
- go to freeze
- look at island
- talk to breath about pickle
(end of part 1)

PART 2
- pull cymbal
- look at oatmeal
- close request
- look at pendulum
- pull conifer
- push hockey
- push rod
- talk to brain about ravioli
- talk to banker about lemonade
- pull network
- go to cauliflower
- talk to skiing about temple
- pickup creature
- look at vest
(end of part 2)

PART 3
- pickup nigeria
- close clave
- use rest
- talk to pot about anger
- give ramie to fear
- open editor
- use susan
- pull cheque
- go to brick
- use direction on ounce
- use purple on plier
- talk to great-grandmother about piccolo
(end of part 3)

PART 4
- close possibility
- pickup grandfather
- open juice
- go to duckling
- pull afternoon
- pull verse
- open step-grandmother
- pull farm
- look at act
- use grouse on ladybug
- talk to chronometer
(end of part 4)

END OF THE GAME