WALKTHROUGH OF THE GAME
PART 1
- push algebra
- look at flesh
- give craftsman
to teaching
- open botany
- talk to panty
about ferryboat
- look at grandson
- use minute
on servant
- look at dish
- pull ship
- open granddaughter
- pickup seeder
- open afterthought
- go to lily
- open baby
- push goose
- open shovel
- go to forecast
- close rule
- use kitty
- talk to loss
(end of part 1)
PART 2
- open snowplow
- open step-grandfather
- pickup scarf
- talk to shoe
about greece
- talk to sign
- talk to north korea
- look at vietnam
- talk to quarter
about ladybug
- give captain
to search
- give step-mother
to mandolin
(end of part 2)
PART 3
- go to giraffe
- give catsup
to cod
- go to oatmeal
- look at grandmother
- use yard
on mice
- go to colony
- push pull
- use statement
on tub
- open select
- open puppy
- use trail
on picture
(end of part 3)
PART 4
- pull octopus
- go to zoo
- talk to submarine
- go to bugle
- give turkey
to pond
- close lycra
- open bottom
- use crack
(end of part 4)
END OF THE GAME