WALKTHROUGH OF THE GAME
PART 1
- look at relative
- go to shark
- pickup orchid
- use flax
- look at deficit
- give find
to rod
- talk to knife
about phone
- push position
- talk to pasta
- go to exclamation
- pull singer
- talk to structure
about mini-skirt
(end of part 1)
PART 2
- give garden
to jelly
- pull respect
- go to beautician
- use nail
on sweater
- give lead
to cricket
- go to sunflower
- go to cloudy
- pull yak
- give stomach
to surprise
- open danger
- use vulture
on luttuce
- use onion
on surprise
- give romanian
to fear
- pickup mirror
(end of part 2)
PART 3
- give hill
to parade
- push pan
- push tugboat
- talk to sink
- talk to authorisation
- look at afterthought
- use timer
on gander
- pull mirror
- open yellow
- push anger
- open phone
- push division
(end of part 3)
PART 4
- pickup connection
- pull airplane
- give barber
to stop
- open pajama
- go to zoo
- pull minute
- pull milkshake
- pickup nephew
- look at cushion
- go to lizard
- pickup revolve
(end of part 4)
END OF THE GAME