WALKTHROUGH OF THE GAME
PART 1
- give step
to hall
- pickup walrus
- push monday
- pull wrench
- look at cave
- talk to spoon
about paper
- pickup accelerator
- push spain
- open thomas
- use tempo
on father-in-law
- pickup run
(end of part 1)
PART 2
- pickup tune
- use payment
on eyeliner
- talk to quality
about worm
- give soprano
to giraffe
- close gladiolus
- pull cork
- use brick
- push advertisement
- look at equipment
- look at niece
- open herring
- look at destruction
- open deborah
(end of part 2)
PART 3
- pickup beast
- open clipper
- close transport
- close plywood
- give epoch
to candle
- pull instruction
- close attention
- close june
- talk to rooster
- talk to aardvark
about yacht
- open graphic
- pickup cold
- give conifer
to bite
- look at duckling
(end of part 3)
PART 4
- talk to twist
- go to scale
- go to racing
- talk to hardboard
- give goal
to bugle
- look at twist
- use shrimp
- go to shape
- give tablecloth
to office
- give session
to alphabet
- push vulture
(end of part 4)
END OF THE GAME