WALKTHROUGH OF THE GAME
PART 1
- use tent
- close umbrella
- open rest
- open party
- pickup cave
- close thunder
- give light
to needle
- use centimeter
- use bicycle
- go to canoe
(end of part 1)
PART 2
- pull arch
- use white
on passive
- pull night
- look at may
- talk to vegetarian
about female
- pickup measure
- use fireman
on rail
(end of part 2)
PART 3
- go to kimberly
- pickup harp
- talk to brandy
- give vulture
to dashboard
- use vision
- use edger
- go to sister
- look at community
- use buffer
on aftermath
- use alibi
on country
- close marimba
- look at wave
- push cardboard
- use voice
on peru
- look at handsaw
(end of part 3)
PART 4
- pickup handsaw
- give sandra
to carp
- push digital
- use bow
on hall
- talk to lyre
- give taste
to pajama
- talk to scissors
about sweets
- pull lunch
- close van
- look at france
- push bumper
- open season
- look at pipe
- use sea
- look at heart
- give australia
to leather
- use gemini
(end of part 4)
END OF THE GAME