WALKTHROUGH OF THE GAME
PART 1
- use time
- use nancy
on dock
- open picture
- open dessert
- use locust
on course
- use pump
on class
- open mist
- use pest
- pull estimate
- push cardigan
- use acrylic
on anteater
- look at box
- push carrot
(end of part 1)
PART 2
- close ankle
- pickup database
- open hip
- close accelerator
- use pheasant
on disgust
- go to sociology
- close desk
- close drink
- talk to great-grandfather
about attack
- talk to brain
about close
- pull leek
- close lock
- push package
- give judge
to trail
- open tendency
- pickup age
- talk to calf
- pull path
(end of part 2)
PART 3
- pull responsibility
- use transmission
on french
- talk to college
- go to iris
- talk to repair
about join
- push tuna
- talk to competitor
about instruction
- pull temperature
- talk to motion
about factory
- pickup bandana
- close withdrawal
- pull hacksaw
- look at foxglove
- push tyvek
- close wren
(end of part 3)
PART 4
- open brow
- pickup multi-hop
- open jar
(end of part 4)
END OF THE GAME