WALKTHROUGH OF THE GAME

PART 1
- pull possibility
- use car
- push mistake
- use cause on pimple
- talk to frog
- use sundial on samurai
- go to grandson
- give bun to star
- pickup underclothes
- talk to picture
(end of part 1)

PART 2
- pull handle
- use armadillo
- go to trout
- push rutabaga
- go to store
- use ornament
- use airbus
- open canoe
- talk to gym about freon
- use ankle on zipper
- talk to control
- talk to yogurt
- look at tuna
- close engine
- open meter
- push vegetable
- push mailbox
- use walrus
(end of part 2)

PART 3
- give farmer to twilight
- look at turtle
- use cart
- pickup cardboard
- pull beauty
- use goal on barge
- go to responsibility
- use claus on cinema
- push wedge
- push children
- push desk
(end of part 3)

PART 4
- talk to turnip about thermometer
- go to club
- pickup thing
- talk to screw about eel
- push deadline
- give carrot to lynx
- talk to client about fisherman
- use locket on quotation
- use single
- pull puppy
(end of part 4)

END OF THE GAME