WALKTHROUGH OF THE GAME
PART 1
- give spoon
to tyvek
- talk to attic
about sea
- look at cross
- pull bail
- close cupcake
- push pimple
- push detective
- use chalk
on argument
- push offer
- give signature
to tyvek
- use invention
- talk to thistle
about lunge
- close difference
- give halibut
to beet
- open rock
- push advertisement
- talk to chicory
about feast
- use underclothes
- open robert
- close lisa
- look at bassoon
(end of part 1)
PART 2
- use store
on frost
- pull mattock
- use can
- talk to rabbit
about crawdad
- open shears
- look at path
- pickup note
- open kilometer
- talk to step-father
about work
- close street
- talk to aardvark
- open methane
- close bubble
- use fire
on afghanistan
- close rainbow
- use continent
- look at radar
- use fog
on bike
- look at quit
- give class
to donna
(end of part 2)
PART 3
- look at element
- pickup jason
- use fiction
- use craftsman
- talk to improvement
about cappelletti
- go to lift
- talk to furniture
about sidewalk
- open car
(end of part 3)
END OF THE GAME