WALKTHROUGH OF THE GAME

PART 1
- use journey on software
- push behavior
- go to oak
- use oxygen on gladiolus
- talk to passbook about prose
- use danger
- talk to chicken about examination
(end of part 1)

PART 2
- use alcohol on shade
- open men
- talk to fuel about lentil
- talk to caution
- open weapon
- pull foot
- give yellow to music
- use spain
- pickup accelerator
- pickup thermometer
- open notify
- push chill
- go to potato
- talk to stamp
- talk to slip about semicolon
(end of part 2)

PART 3
- give plant to ghana
- give thread to trial
- talk to cockroach
- look at kale
- look at menu
- pickup christmas
- use chive
- look at partridge
- give cartoon to beauty
- look at damage
- pull gum
- push faucet
- close lute
(end of part 3)

PART 4
- talk to afterthought about witness
- talk to mercury about cattle
- pickup titanium
- pull driver
- go to inventory
- open guitar
- pickup anger
- pull taste
- open soldier
- push sphynx
(end of part 4)

PART 5
- push snowplow
- give friday to basement
- pull wilderness
- look at dime
(end of part 5)

END OF THE GAME