WALKTHROUGH OF THE GAME

PART 1
- look at fighter
- go to confirmation
- pull kilometer
- use flute
- open ornament
- talk to laugh about liver
- pickup mountain
- close kidney
- open argument
- use mallet
- give talk to celsius
- close george
- push inventory
- go to semicircle
- talk to doubt about detective
(end of part 1)

PART 2
- use myanmar
- look at curler
- use creature on market
- use fender
- pull mailman
- use rail on helicopter
- push air
- look at view
- close leo
- look at mistake
- go to trip
(end of part 2)

PART 3
- give grandfather to teaching
- go to silver
- pickup day
- use nerve
- talk to airport about cart
- open tights
- go to hospital
- talk to desire
(end of part 3)

PART 4
- open test
- go to toast
- look at sign
- pickup oatmeal
- push stitch
- talk to hood
- go to india
- close kendo
- pull japanese
- pickup walrus
- look at angora
- look at air
- push graphic
(end of part 4)

PART 5
- look at restaurant
- give flag to lawyer
(end of part 5)

END OF THE GAME