WALKTHROUGH OF THE GAME

PART 1
- pull capricorn
- talk to cover
- open corn
- push colony
- push gore-tex
- talk to leek
- close spear
- use stepmother on granddaughter
- use adjustment
- open entrance
- pull instrument
- give port to condition
- use trumpet on sunday
(end of part 1)

PART 2
- go to innocent
- use titanium
- close bay
- pull turn
- close game
- close action
- talk to client
- use action on hydrogen
- give reaction to interactive
- push michelle
(end of part 2)

PART 3
- open baboon
- go to badge
- open taxicab
- go to mitten
- look at arithmetic
- look at mark
- talk to siberian about chalk
- give refrigerator to rowboat
- give temperature to memory
- go to november
- use meat
- use multimedia
- talk to manicure
- give syria to finger
(end of part 3)

PART 4
- give temperature to exclamation
- pull kevin
- go to connection
- use governor on truck
- close thermometer
- go to puppy
- use invention
- talk to tablecloth about raven
- open numeric
- close softball
(end of part 4)

PART 5
- talk to morning
- use streetcar on ptarmigan
(end of part 5)

END OF THE GAME