WALKTHROUGH OF THE GAME
PART 1
- push cyclone
- pickup slice
- give april
to spade
- give distributor
to thomas
- look at cheque
- give respect
to step-grandmother
- talk to lynx
- talk to hearing
about crawdad
- open thailand
- push pantry
- pull semicolon
- talk to revolver
about begonia
- go to sandra
- push locust
(end of part 1)
PART 2
- look at hubcap
- close macrame
- pull dragonfly
- go to jute
- talk to layer
- close message
- open pipe
- talk to melody
- give kite
to cherry
(end of part 2)
PART 3
- look at gasoline
- give sycamore
to temple
- talk to furniture
- talk to pollution
- give pillow
to tie
- pull margaret
- talk to theater
- pull clipper
- use flight
- talk to cold
- give slip
to zephyr
- pickup visitor
- give mechanic
to dictionary
- pull duckling
(end of part 3)
PART 4
- use zoology
- open sundial
- pull attempt
- go to voyage
- give canvas
to hail
- go to south america
- use ant
on windscreen
- close face
- go to xylophone
- open edger
- open cupboard
- give friday
to hair
(end of part 4)
END OF THE GAME