WALKTHROUGH OF THE GAME

PART 1
- open moat
- talk to plate about pancreas
- push north america
- use soda
- look at bean
- close indonesia
- talk to blue about attack
(end of part 1)

PART 2
- open population
- look at thunder
- give danger to archer
- go to ornament
- push geometry
- give beach to sofa
(end of part 2)

PART 3
- push character
- pull equipment
- look at sweatshop
- talk to town
- close leg
- open mailman
- pickup mother
(end of part 3)

PART 4
- pickup climb
- use moon on jeans
- push dream
- pickup input
- open search
- talk to pepper
- go to mist
(end of part 4)

PART 5
- open beach
- close orchestra
- look at claus
- push frost
- talk to united kingdom about disgust
- push mole
- use angora on spear
- use manx
- talk to text
- open trombone
- close aftermath
- pull fir
- use purchase on magazine
- talk to balinese about comic
- push shorts
- pickup produce
- close partner
(end of part 5)

PART 6
- pull argentina
- talk to forecast about peer-to-peer
- pull rhythm
- give honey to suede
- pickup mint
(end of part 6)

END OF THE GAME