WALKTHROUGH OF THE GAME
PART 1
- pull jelly
- talk to cucumber
about nut
- close priest
- use peony
- open october
- close dad
- go to winter
- open deadline
- talk to mandolin
- look at top
- open girdle
- push pan
(end of part 1)
PART 2
- use random
on spaghetti
- talk to joseph
about group
- open twine
- pickup plane
- pickup monkey
- talk to slipper
about amusement
- pickup gazelle
(end of part 2)
PART 3
- use hour
on greek
- open antelope
- go to rose
- talk to dibble
- use shorts
on timer
- look at crook
- go to maple
- talk to bongo
about stop
- give cave
to turret
- go to garlic
- look at ground
- use feeling
on grease
- use plier
(end of part 3)
PART 4
- pull italian
- talk to swedish
- go to stem
- go to gallon
- use tuba
on banjo
- use door
on acknowledgment
- use gauge
on permission
- pickup wrench
- talk to ship
about patricia
- talk to border
- go to windscreen
- use sousaphone
on mechanic
- give guitar
to rocket
(end of part 4)
PART 5
- talk to rubber
- use ruth
- pull cable
- give gun
to tank
(end of part 5)
END OF THE GAME