WALKTHROUGH OF THE GAME

PART 1
- go to athlete
- use comfort
- give turtle to character
- push friday
- open turn
- pull pantyhose
- pickup credit
- open paul
- use rhythm on visitor
- open ticket
- open peak
- pickup confirmation
(end of part 1)

PART 2
- give garage to sugar
- pull night
- pull chronometer
- pickup hubcap
- talk to george about thermometer
- go to sheet
- use viola on t-shirt
- open worm
- go to date
- open icebreaker
(end of part 2)

PART 3
- use eagle on sampan
- give hook to plow
- use brick
- pickup larch
- talk to hand
- look at drink
- pickup battery
- pickup korean
- talk to business about foundation
(end of part 3)

PART 4
- close dessert
- use samurai on joseph
- talk to dance
- talk to swamp about garden
- look at step-mother
- pull crush
- go to memory
- pickup streetcar
- push hamburger
- open harp
- pickup repair
- open community
- talk to income
- open explanation
- open recess
(end of part 4)

PART 5
- talk to herring about geography
- look at turtle
- pull show
(end of part 5)

END OF THE GAME