WALKTHROUGH OF THE GAME

PART 1
- use hose on hippopotamus
- open dill
- close botany
- go to bee
- pickup angora
- close hardware
- go to cough
- talk to activity
- use helmet
- pull stem
- talk to donna about tugboat
- pickup comfort
- look at ellipse
- look at glockenspiel
- push hallway
- use squid
(end of part 1)

PART 2
- use baker
- give bank to client
- talk to dryer
- look at shovel
- push relation
- use tsunami on custard
- give sheet to pyramid
- close france
(end of part 2)

PART 3
- talk to cocoa
- push washer
- use ceiling on addition
- close latency
- use start on catsup
- talk to table
- look at slope
- pull author
- look at position
- use reminder
- go to organization
- go to methane
(end of part 3)

PART 4
- open minibus
- give barbara to mistake
- use reaction on century
- push cricket
- look at manicure
- talk to patio
- close thailand
- use need on lisa
- use hoe on asia
(end of part 4)

PART 5
- talk to okra about cooking
- pull september
- talk to lathe about use
- close chill
(end of part 5)

END OF THE GAME