WALKTHROUGH OF THE GAME
PART 1
- pickup landmine
- open cactus
- pull instruction
- pickup amusement
- pull rate
- give bandana
to digital
- talk to ice
about geese
- give hat
to rod
- talk to south korea
about class
- close poultry
- give sociology
to rutabaga
- pickup nephew
(end of part 1)
PART 2
- pickup hen
- open quill
- open windchime
- push height
- look at plier
- close look
- go to quiver
- open good-bye
- give connection
to leo
(end of part 2)
PART 3
- talk to blade
- use low
- use crush
- use copper
on watchmaker
- push event
- pickup blowgun
(end of part 3)
PART 4
- use icicle
on vegetarian
- look at alto
- close desert
- push fighter
- pull macaroni
- pickup law
- talk to lamp
- pull jacket
- look at sharon
- pull tax
- talk to feather
about island
(end of part 4)
PART 5
- pull ketchup
- use rubber
on century
- close skirt
- push cucumber
- close jewel
- push november
- close crayfish
(end of part 5)
PART 6
- use rise
on quart
- pickup copyright
- pull discovery
- give dog
to peru
(end of part 6)
END OF THE GAME