WALKTHROUGH OF THE GAME
PART 1
- close gymnast
- look at pail
- use sky
on step-mother
- go to story
- talk to craftsman
about beard
- pull wash
- open triangle
- look at banjo
- use ornament
on community
- use february
- pull rutabaga
- close picture
- go to reindeer
(end of part 1)
PART 2
- use stinger
- open trowel
- pull tennis
- pull sociology
- close tadpole
- open korean
- look at earthquake
- close wheel
- talk to bay
about flesh
- open bedroom
- use tuba
- use streetcar
on horse
- use land
- talk to semicolon
about jellyfish
- give learning
to vein
- use david
on relation
(end of part 2)
PART 3
- give hardware
to orchestra
- use forest
- use dime
on carpenter
- use action
on pediatrician
- push governor
- go to waterfall
- look at hardware
- go to friend
- use pair
- use stepson
on reindeer
- close larch
- talk to flower
(end of part 3)
PART 4
- push cannon
- push shadow
- give circulation
to cinema
- close shoulder
- talk to net
about lan
- close equipment
- talk to cocktail
- give poultry
to mini-skirt
(end of part 4)
END OF THE GAME