WALKTHROUGH OF THE GAME
PART 1
- talk to plane
- use way
- talk to rabbi
- open run
- look at brake
- talk to dancer
about morning
- look at drive
- pickup tyvek
- pull protocol
- open branch
- talk to seeder
about fan
- pull ukraine
- talk to tractor
- give hawk
to breath
- use patio
on mom
- talk to twilight
- give delete
to pond
(end of part 1)
PART 2
- go to fur
- go to kettle
- talk to desk
- use afterthought
- talk to jaw
- close porcupine
- pickup account
- go to month
- look at lemonade
- talk to science
about stool
- pull creature
- pull rain
(end of part 2)
PART 3
- give windchime
to stick
- go to panther
- talk to evening
- close hope
- close help
- pull sunflower
- give ashtray
to park
- use circulation
on process
- pull frost
- pull mask
- talk to kangaroo
about smash
- use diploma
on lentil
- talk to vegetable
- talk to gauge
about airport
- give bubble
to lawyer
- use lamp
(end of part 3)
PART 4
- go to clock
- push millimeter
- look at bowl
- use night
on shadow
(end of part 4)
END OF THE GAME