WALKTHROUGH OF THE GAME
PART 1
- pickup soap
- talk to crab
- push disgust
- go to sofa
- open parentheses
- open rule
- look at apple
- talk to squash
- open sponge
- use mayonnaise
on gearshift
- use cold
(end of part 1)
PART 2
- pickup harmonica
- use pumpkin
on brush
- talk to marimba
about sycamore
- use toast
on throat
- pickup turnip
- pull screwdriver
- pull offer
- push cave
- talk to weight
- talk to decimal
about birthday
- close shoemaker
(end of part 2)
PART 3
- go to encyclopedia
- use invoice
on may
- look at noise
- pickup bangle
- open dimple
- pull fowl
- use stage
- use leopard
- open octagon
- give gosling
to conga
- pull susan
(end of part 3)
PART 4
- give hardboard
to scanner
- open slice
- open moat
- look at banker
- pull children
- talk to screwdriver
about corn
- use diving
on planet
- talk to bandana
- push scraper
(end of part 4)
PART 5
- push uncle
- look at join
- give element
to millennium
- give toad
to step-uncle
- push anatomy
- give siamese
to hardcover
- pull punishment
(end of part 5)
END OF THE GAME