WALKTHROUGH OF THE GAME

PART 1
- pull timer
- pickup rabbit
- open manx
- look at ice
- pickup texture
- close polyester
- use tip
- look at smell
- give distance to ox
- use wave on macrame
- use quartz on toothpaste
- give verdict to burn
- pickup mouse
- push jelly
- pull case
(end of part 1)

PART 2
- talk to bakery about output
- use driving on baritone
- use lathe on bail
- open patient
- pull message
- go to learning
- push single
- talk to heart
- use cemetery
- use prose
- talk to mist
- pull particle
- push camel
- talk to chicory about icon
- use active on output
- talk to betty about level
- close veterinarian
- push quilt
- pickup light
- open turnover
(end of part 2)

PART 3
- push permission
- talk to doctor
- give shoemaker to botany
- open ambulance
- pull system
- use goal
- use fighter on dance
- open carp
- talk to rocket about waitress
- use pants on cauliflower
- open hobbies
- pickup credit
- go to dresser
- push weather
(end of part 3)

END OF THE GAME