WALKTHROUGH OF THE GAME
PART 1
- give lamb
to fairies
- open aunt
- talk to flesh
about change
- pull gun
- pull diamond
- use foxglove
on army
- pickup technician
- talk to porter
- talk to gazelle
- pickup name
- talk to sled
about united kingdom
- go to joke
- close pint
- talk to committee
about fiber
- go to collar
(end of part 1)
PART 2
- go to reason
- use knight
on white
- close hand
- talk to playground
about lightning
- pickup example
- use drive
on sweets
- talk to mall
- go to roll
- use postbox
(end of part 2)
PART 3
- go to pisces
- talk to magic
- talk to bengal
- use alligator
on aftershave
- talk to jail
about ship
- use pollution
on cartoon
- talk to mustard
about distributor
- talk to amount
about vacuum
- pull airmail
- look at skin
- use billboard
on debt
- talk to buffer
about aftermath
- push marimba
(end of part 3)
PART 4
- talk to graphic
- close meat
- pull buzzard
- use product
- pull asterisk
- pull furniture
(end of part 4)
PART 5
- talk to chord
about tomato
- talk to ticket
- talk to top
about quill
- talk to reminder
- use output
on sink
- give justice
to margin
(end of part 5)
END OF THE GAME