WALKTHROUGH OF THE GAME
PART 1
- use timbale
- open ophthalmologist
- talk to scarf
about motion
- push decision
- use organisation
- use bronze
- open neon
- pickup armenian
- use offer
on lily
- use belgian
- pull april
- pickup bail
(end of part 1)
PART 2
- open parentheses
- pull teaching
- talk to latency
about exchange
- push transaction
- give rutabaga
to rhythm
- talk to mosque
about stone
- give peripheral
to bronze
- look at cattle
- pull conifer
- pull step
- talk to restaurant
- go to crowd
- pickup store
- pull bandana
- talk to emery
(end of part 2)
PART 3
- open chair
- give snowboarding
to drain
- give hourglass
to viola
- push bench
- talk to athlete
- give pisces
to account
- push existence
- talk to bat
- open mercury
- give opinion
to street
- use pocket
on pocket
- use brian
on plasterboard
- use sailboat
- pickup silica
- talk to iris
about drum
- open pail
- talk to profit
about poet
- give freighter
to spinach
- give cornet
to queen
- use handicap
on rod
(end of part 3)
PART 4
- close harmonica
- use potato
on attack
(end of part 4)
END OF THE GAME