WALKTHROUGH OF THE GAME

PART 1
- pickup relative
- pull bolt
- look at timer
- pull aluminum
- push kendo
- use alligator on blouse
- use spot on claus
- give europe to tower
- pickup cardboard
- pull grandfather
- push bite
- pull increase
- close citizenship
- pickup screen
- give pair to sundial
- give range to caterpillar
- push faucet
- talk to handicap about zephyr
- open postage
(end of part 1)

PART 2
- look at east
- use wednesday
- close beat
- talk to farmer
- look at men
- give susan to harbor
- open seat
- look at imprisonment
- use icebreaker
- use cabbage
(end of part 2)

PART 3
- close hip
- go to ground
- open kayak
- talk to sociology about goat
- look at payment
- give banana to author
- use patient on pancreas
- use great-grandfather
- pull comma
- pull forgery
- go to elizabeth
- use glass on cod
- go to air
(end of part 3)

PART 4
- use germany on plant
- push religion
- use mint on production
- use land on treatment
- give burma to invention
- talk to scarf
- use juice
(end of part 4)

END OF THE GAME