WALKTHROUGH OF THE GAME
PART 1
- give parentheses
to plate
- pull appliance
- close poison
- open jute
- pickup patient
- push armchair
- push kite
- pickup gateway
- talk to verdict
about gearshift
- talk to typhoon
about geese
- push breakfast
- push latex
- pickup watchmaker
- use chinese
- talk to nephew
- talk to edge
- go to success
- look at bun
- pickup leg
- use hydrant
- go to baboon
- use prose
- use advice
- pull slave
- go to cyclone
(end of part 1)
PART 2
- use receipt
on jury
- pull field
- open jason
- look at william
- give head
to purchase
- talk to pelican
- give birth
to rutabaga
- talk to keyboarding
about wrecker
- talk to cross
- look at viola
- push peony
(end of part 2)
PART 3
- use process
- give apple
to mechanic
- give whistle
to shame
- talk to hen
- push locket
- use appeal
- use cabbage
- open guilty
- go to cheese
(end of part 3)
PART 4
- push digital
- pickup stem
- look at gore-tex
- talk to friend
about trumpet
(end of part 4)
END OF THE GAME