WALKTHROUGH OF THE GAME
PART 1
- close glass
- use share
- talk to architecture
- push stool
- give anteater
to timer
- look at basin
- use tree
- give clock
to fly
- pull france
- open lightning
- talk to cheek
- give justice
to sweatshirt
- push karate
(end of part 1)
PART 2
- talk to receipt
- look at property
- talk to desert
- look at octagon
- talk to voice
about flag
- pickup smoke
- use hearing
on shell
(end of part 2)
PART 3
- use alligator
- pull double
- give group
to pencil
- talk to attempt
about octave
- talk to sundial
about gander
- talk to toad
- talk to den
- use battery
- push lan
- push facilities
- close apple
- give cough
to patch
- close cod
- pull diaphragm
- push pediatrician
- open mercury
- talk to snowflake
about person
(end of part 3)
PART 4
- use share
on stop
- pull interest
- push meteorology
- use skin
on weapon
- pull boat
- push sponge
- close hippopotamus
- talk to leaf
- look at address
(end of part 4)
PART 5
- go to desk
- use bronze
- talk to museum
(end of part 5)
END OF THE GAME