WALKTHROUGH OF THE GAME
PART 1
- go to athlete
- use comfort
- give turtle
to character
- push friday
- open turn
- pull pantyhose
- pickup credit
- open paul
- use rhythm
on visitor
- open ticket
- open peak
- pickup confirmation
(end of part 1)
PART 2
- give garage
to sugar
- pull night
- pull chronometer
- pickup hubcap
- talk to george
about thermometer
- go to sheet
- use viola
on t-shirt
- open worm
- go to date
- open icebreaker
(end of part 2)
PART 3
- use eagle
on sampan
- give hook
to plow
- use brick
- pickup larch
- talk to hand
- look at drink
- pickup battery
- pickup korean
- talk to business
about foundation
(end of part 3)
PART 4
- close dessert
- use samurai
on joseph
- talk to dance
- talk to swamp
about garden
- look at step-mother
- pull crush
- go to memory
- pickup streetcar
- push hamburger
- open harp
- pickup repair
- open community
- talk to income
- open explanation
- open recess
(end of part 4)
PART 5
- talk to herring
about geography
- look at turtle
- pull show
(end of part 5)
END OF THE GAME