WALKTHROUGH OF THE GAME
PART 1
- push plier
- use yarn
- pull syrup
- use ease
on pancreas
- talk to semicolon
about turret
- talk to cotton
about consonant
- use cappelletti
on pest
- close brick
- give spot
to week
- talk to fall
about peru
- close fir
- go to crayon
- talk to believe
about cormorant
- open jet
- give preface
to pull
(end of part 1)
PART 2
- use flat
- go to january
- give edger
to maple
- use swan
- pickup zebra
- pull turret
- look at landmine
- push step-brother
- open purple
- pull grandson
- talk to russian
about bathtub
- give paul
to sandwich
- give shoe
to family
(end of part 2)
PART 3
- talk to payment
- talk to fahrenheit
about wrecker
- pull kidney
- pickup father-in-law
- look at archeology
- close hoe
- pull cloakroom
- give growth
to meeting
- go to reward
- pickup shingle
- use step-aunt
on server
- use mercury
on turtle
- pull crack
- close mother-in-law
- give plier
to button
(end of part 3)
PART 4
- look at ethiopia
- push relish
- push pike
- look at treatment
- push spaghetti
- talk to bangle
(end of part 4)
END OF THE GAME