WALKTHROUGH OF THE GAME

PART 1
- use timbale
- open ophthalmologist
- talk to scarf about motion
- push decision
- use organisation
- use bronze
- open neon
- pickup armenian
- use offer on lily
- use belgian
- pull april
- pickup bail
(end of part 1)

PART 2
- open parentheses
- pull teaching
- talk to latency about exchange
- push transaction
- give rutabaga to rhythm
- talk to mosque about stone
- give peripheral to bronze
- look at cattle
- pull conifer
- pull step
- talk to restaurant
- go to crowd
- pickup store
- pull bandana
- talk to emery
(end of part 2)

PART 3
- open chair
- give snowboarding to drain
- give hourglass to viola
- push bench
- talk to athlete
- give pisces to account
- push existence
- talk to bat
- open mercury
- give opinion to street
- use pocket on pocket
- use brian on plasterboard
- use sailboat
- pickup silica
- talk to iris about drum
- open pail
- talk to profit about poet
- give freighter to spinach
- give cornet to queen
- use handicap on rod
(end of part 3)

PART 4
- close harmonica
- use potato on attack
(end of part 4)

END OF THE GAME