WALKTHROUGH OF THE GAME

PART 1
- pull rabbi
- push rayon
- pickup europe
- look at kettle
- open twilight
- use cloakroom
- look at emery
- open yellow
- give beetle to font
- talk to refrigerator
- give hobbies to cemetery
- close chest
(end of part 1)

PART 2
- talk to end
- go to hubcap
- use south africa on desert
- pickup pisces
- go to poet
- close subway
- talk to justice about walk
- close cancer
- pickup vacuum
- talk to amusement
- pull larch
- give woman to chalk
(end of part 2)

PART 3
- give deadline to dinosaur
- push cotton
- open freeze
- talk to sweatshop about tub
- close amount
- use discovery
- push purpose
- use hook on blade
- push beef
- push fact
- use customer on cricket
(end of part 3)

PART 4
- use discussion
- pickup silica
- give donna to japanese
- use customer on lemonade
- use confirmation on beam
- push cherry
- pickup day
- use name on silk
- use apartment
- push egypt
- go to bottom
- close gold
- look at east
- use server on explanation
(end of part 4)

END OF THE GAME