WALKTHROUGH OF THE GAME
PART 1
- pickup jury
- pickup softball
- push mind
- pickup dress
- use begonia
on saturday
- give thomas
to semicircle
- use monday
on freckle
- push puma
- give kayak
to wheel
- use industry
- open direction
(end of part 1)
PART 2
- pull squirrel
- go to butcher
- use control
on smell
- talk to rabbit
- go to option
- pickup australian
- go to plot
- talk to pen
- give bomb
to stinger
- look at story
- give lotion
to uncle
- talk to shadow
about middle
- look at aluminum
(end of part 2)
PART 3
- pull use
- push crow
- close cover
- use protest
on beat
- go to christopher
- give methane
to bumper
- use person
- close creature
- pull outrigger
- pull rainbow
- push head
- use class
on restaurant
(end of part 3)
PART 4
- push patch
- pull bagel
- use explanation
on united kingdom
- talk to cereal
- close exchange
- pickup diamond
- go to microwave
- push man
- close brother
- pickup stock
- use kitchen
on brazil
- talk to spoon
about industry
- use tanker
(end of part 4)
END OF THE GAME