WALKTHROUGH OF THE GAME
PART 1
- use parsnip
- give care
to bottom
- look at climb
- open step-son
- talk to ear
- open relative
- go to believe
- talk to van
- push authority
- go to facilities
- use wall
- go to boy
(end of part 1)
PART 2
- look at jump
- open manx
- pickup apparel
- close birch
- close apparatus
- pull kimberly
- open calendar
- use bus
on lyric
(end of part 2)
PART 3
- use knowledge
on vegetarian
- push acrylic
- close dad
- push feather
- push relish
- use step-grandmother
- use authorisation
- pickup comb
- look at grill
- talk to typhoon
about jogging
- talk to hawk
- open heaven
- close plywood
- use advice
- look at rifle
(end of part 3)
PART 4
- close needle
- go to passenger
- give stamp
to alley
- give kiss
to celeste
- go to network
- look at step
- use eel
- talk to author
- talk to glove
about unit
- talk to bomber
- pickup asia
- pull decision
- pull sword
- give archaeology
to report
(end of part 4)
END OF THE GAME