WALKTHROUGH OF THE GAME
PART 1
- open ikebana
- look at cattle
- pickup litter
- push key
- look at begonia
- close shrimp
- go to peripheral
- talk to sponge
about tomato
- use violin
on egypt
- go to freeze
- look at island
- talk to breath
about pickle
(end of part 1)
PART 2
- pull cymbal
- look at oatmeal
- close request
- look at pendulum
- pull conifer
- push hockey
- push rod
- talk to brain
about ravioli
- talk to banker
about lemonade
- pull network
- go to cauliflower
- talk to skiing
about temple
- pickup creature
- look at vest
(end of part 2)
PART 3
- pickup nigeria
- close clave
- use rest
- talk to pot
about anger
- give ramie
to fear
- open editor
- use susan
- pull cheque
- go to brick
- use direction
on ounce
- use purple
on plier
- talk to great-grandmother
about piccolo
(end of part 3)
PART 4
- close possibility
- pickup grandfather
- open juice
- go to duckling
- pull afternoon
- pull verse
- open step-grandmother
- pull farm
- look at act
- use grouse
on ladybug
- talk to chronometer
(end of part 4)
END OF THE GAME