WALKTHROUGH OF THE GAME
PART 1
- pull pruner
- use workshop
on diving
- look at romania
- pickup detective
- pickup playroom
- push hydrant
- use copyright
- use chinese
- give bill
to plastic
- pull printer
- look at printer
- look at waterfall
- pull radio
(end of part 1)
PART 2
- open wind
- pickup perch
- go to blanket
- pull end
- talk to kick
- pull museum
- talk to dollar
- go to possibility
- pickup basket
(end of part 2)
PART 3
- go to singer
- open song
- use catsup
on gear
- open journey
- use sheet
- pickup dish
- go to stranger
- talk to canoe
- look at soprano
- push tempo
- push prose
- push line
- talk to playroom
about shrimp
- pull dinghy
- talk to band
about decrease
- look at accordion
- give hope
to clover
- pickup mailman
(end of part 3)
PART 4
- close chef
- open sardine
- use granddaughter
- give tuesday
to turnover
- talk to position
- open control
- pickup air
- pickup shallot
- pull wholesaler
(end of part 4)
END OF THE GAME