WALKTHROUGH OF THE GAME
PART 1
- pull possibility
- use car
- push mistake
- use cause
on pimple
- talk to frog
- use sundial
on samurai
- go to grandson
- give bun
to star
- pickup underclothes
- talk to picture
(end of part 1)
PART 2
- pull handle
- use armadillo
- go to trout
- push rutabaga
- go to store
- use ornament
- use airbus
- open canoe
- talk to gym
about freon
- use ankle
on zipper
- talk to control
- talk to yogurt
- look at tuna
- close engine
- open meter
- push vegetable
- push mailbox
- use walrus
(end of part 2)
PART 3
- give farmer
to twilight
- look at turtle
- use cart
- pickup cardboard
- pull beauty
- use goal
on barge
- go to responsibility
- use claus
on cinema
- push wedge
- push children
- push desk
(end of part 3)
PART 4
- talk to turnip
about thermometer
- go to club
- pickup thing
- talk to screw
about eel
- push deadline
- give carrot
to lynx
- talk to client
about fisherman
- use locket
on quotation
- use single
- pull puppy
(end of part 4)
END OF THE GAME