WALKTHROUGH OF THE GAME

PART 1
- push editorial
- use caution
- look at mailman
- pull broccoli
- push pantry
- give wire to dock
- close numeric
(end of part 1)

PART 2
- pickup oatmeal
- use worm
- look at armchair
- go to fight
- pull landmine
- open architecture
- use cause
- talk to servant
- push scallion
(end of part 2)

PART 3
- push thursday
- push color
- pull vest
- talk to earthquake about cycle
- pickup newsprint
- open betty
- close bumper
- use dock on beaver
- open snow
- use specialist
- pull humidity
- go to pigeon
- use substance on gateway
- close sociology
- pull mitten
- use timpani
- use part on instrument
(end of part 3)

PART 4
- pull sheet
- talk to seed about beggar
- look at snowflake
- talk to router about invention
- push exhaust
- use hell
- pickup bulldozer
- pull title
- pickup sofa
- use afghanistan
- talk to design about wren
- look at fir
- close cart
- use orange on question
- go to luttuce
- look at cherry
(end of part 4)

END OF THE GAME