WALKTHROUGH OF THE GAME
PART 1
- open radar
- use canada
on pakistan
- talk to harp
about bandana
- pull save
- give rest
to cushion
- use giant
on event
- talk to astronomy
- open halibut
- pickup cornet
- look at tsunami
(end of part 1)
PART 2
- give basement
to relation
- push cart
- open spaghetti
- talk to anteater
about mother
- use hardware
- close professor
- give babies
to peen
- talk to tsunami
about smoke
- pickup rocket
- talk to smile
about drive
- look at hovercraft
- talk to digital
- go to ear
(end of part 2)
PART 3
- pull brand
- use daisy
on burn
- talk to cicada
- open reduction
- use cloakroom
- talk to salad
about study
- open geology
- talk to wish
- use hat
- open hole
- give swamp
to spark
- open exhaust
- give iran
to surname
- talk to pyjama
about bite
- pickup step-uncle
- pull thistle
(end of part 3)
PART 4
- talk to goat
- pull cd
- go to country
- go to gram
- use song
- close plow
- talk to marble
about turn
- give anteater
to william
- use refund
on coal
- use pine
on cheque
(end of part 4)
END OF THE GAME