WALKTHROUGH OF THE GAME

PART 1
- give foam to observation
- pull octagon
- use approval on retailer
- talk to boundary
- use leopard on planet
- pickup sheet
- close cushion
- close orange
- give payment to support
- use crate
- go to timer
- open shovel
- pull snowflake
- use house on snowplow
- close digger
- use treatment on room
(end of part 1)

PART 2
- push thomas
- use barometer on goat
- pickup composer
- open chronometer
- talk to cobweb
- go to undershirt
- use sidewalk on voice
- close base
- use wasp
- talk to boot about linen
- use harmonica on luttuce
- give sink to ink
- use party on bomb
- use size
- use euphonium
(end of part 2)

PART 3
- talk to diving about sofa
- look at salmon
- pickup owner
- talk to calculus
- pickup mexico
- talk to ruth about toe
- go to shirt
- open century
- use iraq on cornet
- push sheep
- talk to locust
- give beautician to bridge
- give mailman to vacuum
- use laugh
- look at decimal
- pickup command
- go to debtor
- look at box
(end of part 3)

END OF THE GAME