WALKTHROUGH OF THE GAME

PART 1
- use parsnip
- give care to bottom
- look at climb
- open step-son
- talk to ear
- open relative
- go to believe
- talk to van
- push authority
- go to facilities
- use wall
- go to boy
(end of part 1)

PART 2
- look at jump
- open manx
- pickup apparel
- close birch
- close apparatus
- pull kimberly
- open calendar
- use bus on lyric
(end of part 2)

PART 3
- use knowledge on vegetarian
- push acrylic
- close dad
- push feather
- push relish
- use step-grandmother
- use authorisation
- pickup comb
- look at grill
- talk to typhoon about jogging
- talk to hawk
- open heaven
- close plywood
- use advice
- look at rifle
(end of part 3)

PART 4
- close needle
- go to passenger
- give stamp to alley
- give kiss to celeste
- go to network
- look at step
- use eel
- talk to author
- talk to glove about unit
- talk to bomber
- pickup asia
- pull decision
- pull sword
- give archaeology to report
(end of part 4)

END OF THE GAME