WALKTHROUGH OF THE GAME

PART 1
- close glass
- use share
- talk to architecture
- push stool
- give anteater to timer
- look at basin
- use tree
- give clock to fly
- pull france
- open lightning
- talk to cheek
- give justice to sweatshirt
- push karate
(end of part 1)

PART 2
- talk to receipt
- look at property
- talk to desert
- look at octagon
- talk to voice about flag
- pickup smoke
- use hearing on shell
(end of part 2)

PART 3
- use alligator
- pull double
- give group to pencil
- talk to attempt about octave
- talk to sundial about gander
- talk to toad
- talk to den
- use battery
- push lan
- push facilities
- close apple
- give cough to patch
- close cod
- pull diaphragm
- push pediatrician
- open mercury
- talk to snowflake about person
(end of part 3)

PART 4
- use share on stop
- pull interest
- push meteorology
- use skin on weapon
- pull boat
- push sponge
- close hippopotamus
- talk to leaf
- look at address
(end of part 4)

PART 5
- go to desk
- use bronze
- talk to museum
(end of part 5)

END OF THE GAME