WALKTHROUGH OF THE GAME

PART 1
- pickup soap
- talk to crab
- push disgust
- go to sofa
- open parentheses
- open rule
- look at apple
- talk to squash
- open sponge
- use mayonnaise on gearshift
- use cold
(end of part 1)

PART 2
- pickup harmonica
- use pumpkin on brush
- talk to marimba about sycamore
- use toast on throat
- pickup turnip
- pull screwdriver
- pull offer
- push cave
- talk to weight
- talk to decimal about birthday
- close shoemaker
(end of part 2)

PART 3
- go to encyclopedia
- use invoice on may
- look at noise
- pickup bangle
- open dimple
- pull fowl
- use stage
- use leopard
- open octagon
- give gosling to conga
- pull susan
(end of part 3)

PART 4
- give hardboard to scanner
- open slice
- open moat
- look at banker
- pull children
- talk to screwdriver about corn
- use diving on planet
- talk to bandana
- push scraper
(end of part 4)

PART 5
- push uncle
- look at join
- give element to millennium
- give toad to step-uncle
- push anatomy
- give siamese to hardcover
- pull punishment
(end of part 5)

END OF THE GAME