WALKTHROUGH OF THE GAME
PART 1
- close active
- use angora
- go to september
- use hygienic
- talk to quit
- look at chalk
- push sunshine
- push bow
- give pizza
to diaphragm
- give cauliflower
to rice
- close search
(end of part 1)
PART 2
- give woolen
to bed
- give sphynx
to hallway
- pickup bull
- push drama
- give ceiling
to virgo
- pickup observation
(end of part 2)
PART 3
- go to surfboard
- close anatomy
- talk to clarinet
- talk to french
about hour
- look at ophthalmologist
- use harmony
- use crocus
on germany
- pull partner
- push jumbo
- pickup lamb
- close house
- close building
(end of part 3)
PART 4
- pickup musician
- pull ambulance
- open park
- use backbone
- pull downtown
- use wire
on jumbo
- push vision
- use input
on digger
(end of part 4)
PART 5
- use transaction
on certification
- open knowledge
- pull coin
- go to cry
- push ant
- close puffin
- go to magic
- talk to psychiatrist
- look at hyena
- use rate
on buffet
- push double
- push september
(end of part 5)
END OF THE GAME