WALKTHROUGH OF THE GAME
PART 1
- pickup relative
- pull bolt
- look at timer
- pull aluminum
- push kendo
- use alligator
on blouse
- use spot
on claus
- give europe
to tower
- pickup cardboard
- pull grandfather
- push bite
- pull increase
- close citizenship
- pickup screen
- give pair
to sundial
- give range
to caterpillar
- push faucet
- talk to handicap
about zephyr
- open postage
(end of part 1)
PART 2
- look at east
- use wednesday
- close beat
- talk to farmer
- look at men
- give susan
to harbor
- open seat
- look at imprisonment
- use icebreaker
- use cabbage
(end of part 2)
PART 3
- close hip
- go to ground
- open kayak
- talk to sociology
about goat
- look at payment
- give banana
to author
- use patient
on pancreas
- use great-grandfather
- pull comma
- pull forgery
- go to elizabeth
- use glass
on cod
- go to air
(end of part 3)
PART 4
- use germany
on plant
- push religion
- use mint
on production
- use land
on treatment
- give burma
to invention
- talk to scarf
- use juice
(end of part 4)
END OF THE GAME