WALKTHROUGH OF THE GAME

PART 1
- pickup jury
- pickup softball
- push mind
- pickup dress
- use begonia on saturday
- give thomas to semicircle
- use monday on freckle
- push puma
- give kayak to wheel
- use industry
- open direction
(end of part 1)

PART 2
- pull squirrel
- go to butcher
- use control on smell
- talk to rabbit
- go to option
- pickup australian
- go to plot
- talk to pen
- give bomb to stinger
- look at story
- give lotion to uncle
- talk to shadow about middle
- look at aluminum
(end of part 2)

PART 3
- pull use
- push crow
- close cover
- use protest on beat
- go to christopher
- give methane to bumper
- use person
- close creature
- pull outrigger
- pull rainbow
- push head
- use class on restaurant
(end of part 3)

PART 4
- push patch
- pull bagel
- use explanation on united kingdom
- talk to cereal
- close exchange
- pickup diamond
- go to microwave
- push man
- close brother
- pickup stock
- use kitchen on brazil
- talk to spoon about industry
- use tanker
(end of part 4)

END OF THE GAME