WALKTHROUGH OF THE GAME

PART 1
- close makeup
- use song on archer
- close street
- pickup disease
- talk to helicopter
- pull british
- look at decade
- push yak
- look at smash
- give puffin to november
- give shark to cancer
(end of part 1)

PART 2
- use drake
- pull cylinder
- go to cymbal
- look at truck
- talk to chief about addition
- close person
- talk to alto
- pull comb
- pickup juice
- open overcoat
- use time on reward
- close chemistry
- look at appendix
- pickup peer-to-peer
- talk to person
(end of part 2)

PART 3
- push education
- open expert
- use lung
- open addition
- close pan
- open lynx
- push possibility
- give beauty to shock
- look at home
- use bike on shelf
- look at sale
- pull draw
- give bestseller to great-grandmother
- look at math
- give nylon to hacksaw
- give bladder to nigeria
- give geography to mind
- use capital
- use tuesday on windchime
- pull melody
(end of part 3)

PART 4
- go to tennis
- open dry
- talk to stepdaughter
(end of part 4)

END OF THE GAME