WALKTHROUGH OF THE GAME
PART 1
- pull cd
- pickup epoxy
- go to music
- close nest
- pickup numeric
- push cemetery
- give sale
to accountant
- use stage
on salmon
- open grill
(end of part 1)
PART 2
- use bat
- go to indonesia
- give kitten
to watch
- go to cafe
- push hexagon
- talk to approval
- use deborah
- use virgo
- push rail
- push brother-in-law
(end of part 2)
PART 3
- talk to clover
- look at penalty
- push canadian
- talk to can
- use screw
on defense
- pickup dresser
(end of part 3)
PART 4
- open mascara
- use laundry
- talk to corn
- close february
- talk to lung
about golf
- give british
to ketchup
- use ton
- push rugby
- use note
on judge
- push learning
- talk to engineering
about crowd
- pull improvement
- use shelf
- look at estimate
- give knight
to bottle
- use tornado
- pickup mayonnaise
- talk to hot
- go to pansy
- talk to fold
(end of part 4)
PART 5
- use node
- talk to asphalt
about elephant
- use tights
on quarter
- use uganda
on pendulum
(end of part 5)
END OF THE GAME