WALKTHROUGH OF THE GAME

PART 1
- use tent
- close umbrella
- open rest
- open party
- pickup cave
- close thunder
- give light to needle
- use centimeter
- use bicycle
- go to canoe
(end of part 1)

PART 2
- pull arch
- use white on passive
- pull night
- look at may
- talk to vegetarian about female
- pickup measure
- use fireman on rail
(end of part 2)

PART 3
- go to kimberly
- pickup harp
- talk to brandy
- give vulture to dashboard
- use vision
- use edger
- go to sister
- look at community
- use buffer on aftermath
- use alibi on country
- close marimba
- look at wave
- push cardboard
- use voice on peru
- look at handsaw
(end of part 3)

PART 4
- pickup handsaw
- give sandra to carp
- push digital
- use bow on hall
- talk to lyre
- give taste to pajama
- talk to scissors about sweets
- pull lunch
- close van
- look at france
- push bumper
- open season
- look at pipe
- use sea
- look at heart
- give australia to leather
- use gemini
(end of part 4)

END OF THE GAME