WALKTHROUGH OF THE GAME

PART 1
- pull cherries
- open bagel
- push ramie
- go to hydrant
- give ketchup to multimedia
- use lock on scarf
- pull trip
- pickup wednesday
- use michelle on lynx
- use colombia on beetle
- give cancer to bee
- use committee on tachometer
- give bill to sheep
- use planet
- talk to segment about zinc
- open deer
- push brow
(end of part 1)

PART 2
- give apparel to sun
- close facilities
- pickup guide
- close otter
- look at snowboarding
- give noodle to dragonfly
- use statistic on pelican
- pickup railway
- use fog
- use lycra
- push tie
- go to love
- look at backbone
- open island
(end of part 2)

PART 3
- use warm
- look at deal
- pickup blade
- give handball to pamphlet
- give wine to pansy
- talk to tub about park
- look at otter
- open adapter
- use agenda
- go to spoon
- look at daniel
- push michelle
- talk to satin about cockroach
- close gladiolus
(end of part 3)

PART 4
- pull freezer
- pull accelerator
- open output
- open paint
(end of part 4)

END OF THE GAME