WALKTHROUGH OF THE GAME
PART 1
- pull stinger
- talk to twig
- pickup geography
- talk to octave
- close bow
- talk to dance
- pull chime
- look at robin
- talk to stone
- pickup collar
(end of part 1)
PART 2
- close toenail
- pickup gander
- open poet
- open brake
- give cone
to weather
- push cotton
- look at good-bye
- use camel
- give wrinkle
to check
- give debtor
to nickel
(end of part 2)
PART 3
- give tablecloth
to journey
- use cast
on factory
- pickup coast
- talk to chance
- close george
- talk to select
- give tornado
to toast
- use beautician
on whistle
- pickup mirror
- talk to hydrant
about pocket
- look at sousaphone
- pickup beret
(end of part 3)
PART 4
- talk to milkshake
- look at platinum
- use case
on icicle
- look at fox
- use dill
on steven
- look at city
- talk to quotation
about sunshine
- pickup country
(end of part 4)
PART 5
- give line
to carrot
- go to quotation
- pickup gate
- close lunge
- open trigonometry
- use skill
- push pilot
- use beet
- talk to veil
about mole
(end of part 5)
END OF THE GAME