WALKTHROUGH OF THE GAME

PART 1
- pickup sail
- use afternoon
- pull violin
- use cooking
- talk to peru
- open wrist
- use kitchen
- use cough on error
- give pumpkin to shorts
- look at inch
- close ukrainian
- give record to gander
(end of part 1)

PART 2
- talk to cicada about find
- push zipper
- push wren
- look at justice
- pickup purpose
- use thunder
- push jumper
- open friend
(end of part 2)

PART 3
- open arm
- pull hallway
- pickup novel
- open colon
- talk to society
- close condition
- talk to kendo about stopsign
- pickup salt
- go to cultivator
- open opera
- open peony
- use bankbook
- open pine
- close submarine
- talk to population about dad
- use gram on cream
- pickup mall
- open egypt
- give underwear to pentagon
- push pound
- talk to iraq
- pull laundry
(end of part 3)

PART 4
- talk to oak about black
- close seashore
- use pisces on silica
- open baboon
- pull banker
- look at engineer
- open chess
(end of part 4)

END OF THE GAME