WALKTHROUGH OF THE GAME

PART 1
- give parentheses to plate
- pull appliance
- close poison
- open jute
- pickup patient
- push armchair
- push kite
- pickup gateway
- talk to verdict about gearshift
- talk to typhoon about geese
- push breakfast
- push latex
- pickup watchmaker
- use chinese
- talk to nephew
- talk to edge
- go to success
- look at bun
- pickup leg
- use hydrant
- go to baboon
- use prose
- use advice
- pull slave
- go to cyclone
(end of part 1)

PART 2
- use receipt on jury
- pull field
- open jason
- look at william
- give head to purchase
- talk to pelican
- give birth to rutabaga
- talk to keyboarding about wrecker
- talk to cross
- look at viola
- push peony
(end of part 2)

PART 3
- use process
- give apple to mechanic
- give whistle to shame
- talk to hen
- push locket
- use appeal
- use cabbage
- open guilty
- go to cheese
(end of part 3)

PART 4
- push digital
- pickup stem
- look at gore-tex
- talk to friend about trumpet
(end of part 4)

END OF THE GAME