WALKTHROUGH OF THE GAME
PART 1
- pull timer
- pickup rabbit
- open manx
- look at ice
- pickup texture
- close polyester
- use tip
- look at smell
- give distance
to ox
- use wave
on macrame
- use quartz
on toothpaste
- give verdict
to burn
- pickup mouse
- push jelly
- pull case
(end of part 1)
PART 2
- talk to bakery
about output
- use driving
on baritone
- use lathe
on bail
- open patient
- pull message
- go to learning
- push single
- talk to heart
- use cemetery
- use prose
- talk to mist
- pull particle
- push camel
- talk to chicory
about icon
- use active
on output
- talk to betty
about level
- close veterinarian
- push quilt
- pickup light
- open turnover
(end of part 2)
PART 3
- push permission
- talk to doctor
- give shoemaker
to botany
- open ambulance
- pull system
- use goal
- use fighter
on dance
- open carp
- talk to rocket
about waitress
- use pants
on cauliflower
- open hobbies
- pickup credit
- go to dresser
- push weather
(end of part 3)
END OF THE GAME