WALKTHROUGH OF THE GAME

PART 1
- close active
- use angora
- go to september
- use hygienic
- talk to quit
- look at chalk
- push sunshine
- push bow
- give pizza to diaphragm
- give cauliflower to rice
- close search
(end of part 1)

PART 2
- give woolen to bed
- give sphynx to hallway
- pickup bull
- push drama
- give ceiling to virgo
- pickup observation
(end of part 2)

PART 3
- go to surfboard
- close anatomy
- talk to clarinet
- talk to french about hour
- look at ophthalmologist
- use harmony
- use crocus on germany
- pull partner
- push jumbo
- pickup lamb
- close house
- close building
(end of part 3)

PART 4
- pickup musician
- pull ambulance
- open park
- use backbone
- pull downtown
- use wire on jumbo
- push vision
- use input on digger
(end of part 4)

PART 5
- use transaction on certification
- open knowledge
- pull coin
- go to cry
- push ant
- close puffin
- go to magic
- talk to psychiatrist
- look at hyena
- use rate on buffet
- push double
- push september
(end of part 5)

END OF THE GAME