WALKTHROUGH OF THE GAME

PART 1
- pull lead
- go to peony
- go to mallet
- talk to behavior
- push wave
- pull attention
- close cupboard
- push medicine
- pickup leaf
- pickup flight
- use atom on kettledrum
- open calendar
- go to poison
- talk to sand
- open relative
- pull seat
- use air on vase
- talk to interactive about shingle
(end of part 1)

PART 2
- talk to banjo about head
- go to jeans
- close knot
- look at jewel
- pull territory
- pull toilet
- look at pendulum
- close lyre
- open bandana
- talk to stomach about seagull
(end of part 2)

PART 3
- go to coin
- use platinum on raven
- close tiger
- push scallion
- talk to geometry about retailer
- pull can
- use debtor on pancake
- pickup price
- use manx on invention
- talk to pigeon
- pickup eyelash
- pickup kite
- push butter
(end of part 3)

PART 4
- pull pizza
- talk to boy
- talk to comb about weeder
- use vulture
- talk to perfume about wine
- close tub
- use math
- close target
(end of part 4)

END OF THE GAME