WALKTHROUGH OF THE GAME

PART 1
- give produce to february
- give jail to utensil
- talk to bobcat about innocent
- close plane
- pickup chocolate
- use penalty on bacon
- use cushion on fine
(end of part 1)

PART 2
- talk to bongo
- talk to phone
- give yam to museum
- talk to lock
- go to pancake
- give quit to bongo
- go to doctor
- use trout on trouble
- use cheek
- use plane
- push celeste
- push ferry
- close river
- pull rayon
- pickup cell
(end of part 2)

PART 3
- open dentist
- open maraca
- use jasmine on stepdaughter
- pickup agreement
- open poppy
- pull squash
- pickup chocolate
- talk to tower
- close pastor
- talk to siamese
- talk to bail
- talk to oatmeal
- pickup bass
- talk to event about melody
- look at crocus
- open basin
- pickup dance
(end of part 3)

PART 4
- pull change
- use sister on headlight
- push caterpillar
- push trout
- pickup pail
- pickup cemetery
(end of part 4)

PART 5
- push radish
- open vacation
- close airmail
- talk to deposit
(end of part 5)

END OF THE GAME