WALKTHROUGH OF THE GAME

PART 1
- give step to hall
- pickup walrus
- push monday
- pull wrench
- look at cave
- talk to spoon about paper
- pickup accelerator
- push spain
- open thomas
- use tempo on father-in-law
- pickup run
(end of part 1)

PART 2
- pickup tune
- use payment on eyeliner
- talk to quality about worm
- give soprano to giraffe
- close gladiolus
- pull cork
- use brick
- push advertisement
- look at equipment
- look at niece
- open herring
- look at destruction
- open deborah
(end of part 2)

PART 3
- pickup beast
- open clipper
- close transport
- close plywood
- give epoch to candle
- pull instruction
- close attention
- close june
- talk to rooster
- talk to aardvark about yacht
- open graphic
- pickup cold
- give conifer to bite
- look at duckling
(end of part 3)

PART 4
- talk to twist
- go to scale
- go to racing
- talk to hardboard
- give goal to bugle
- look at twist
- use shrimp
- go to shape
- give tablecloth to office
- give session to alphabet
- push vulture
(end of part 4)

END OF THE GAME