WALKTHROUGH OF THE GAME
PART 1
- pickup sail
- use afternoon
- pull violin
- use cooking
- talk to peru
- open wrist
- use kitchen
- use cough
on error
- give pumpkin
to shorts
- look at inch
- close ukrainian
- give record
to gander
(end of part 1)
PART 2
- talk to cicada
about find
- push zipper
- push wren
- look at justice
- pickup purpose
- use thunder
- push jumper
- open friend
(end of part 2)
PART 3
- open arm
- pull hallway
- pickup novel
- open colon
- talk to society
- close condition
- talk to kendo
about stopsign
- pickup salt
- go to cultivator
- open opera
- open peony
- use bankbook
- open pine
- close submarine
- talk to population
about dad
- use gram
on cream
- pickup mall
- open egypt
- give underwear
to pentagon
- push pound
- talk to iraq
- pull laundry
(end of part 3)
PART 4
- talk to oak
about black
- close seashore
- use pisces
on silica
- open baboon
- pull banker
- look at engineer
- open chess
(end of part 4)
END OF THE GAME