WALKTHROUGH OF THE GAME
PART 1
- pickup point
- look at sleep
- look at string
- use appliance
- talk to ornament
about sand
- look at bamboo
- look at way
- use anger
- give pigeon
to revolve
- open peanut
- pull innocent
- talk to enquiry
about dogsled
- talk to brandy
about guitar
- push anatomy
- push grease
- give ruth
to destruction
(end of part 1)
PART 2
- talk to dream
about shake
- go to liquor
- go to cereal
- pull ox
- give turkish
to raft
- talk to soybean
- go to icicle
(end of part 2)
PART 3
- give bean
to harmony
- give chime
to scarf
- pull bail
- talk to adjustment
- talk to yacht
- go to pound
- look at tennis
- close july
- go to jewel
- look at knife
- talk to tortoise
- pull birch
- close spear
- talk to dryer
- give repair
to jury
(end of part 3)
PART 4
- pull character
- open balance
- close mall
- open age
- talk to learning
- use hat
on tomato
- talk to father-in-law
about salad
- use chicken
- pickup form
- use key
(end of part 4)
PART 5
- go to chauffeur
(end of part 5)
END OF THE GAME