WALKTHROUGH OF THE GAME

PART 1
- pickup landmine
- open cactus
- pull instruction
- pickup amusement
- pull rate
- give bandana to digital
- talk to ice about geese
- give hat to rod
- talk to south korea about class
- close poultry
- give sociology to rutabaga
- pickup nephew
(end of part 1)

PART 2
- pickup hen
- open quill
- open windchime
- push height
- look at plier
- close look
- go to quiver
- open good-bye
- give connection to leo
(end of part 2)

PART 3
- talk to blade
- use low
- use crush
- use copper on watchmaker
- push event
- pickup blowgun
(end of part 3)

PART 4
- use icicle on vegetarian
- look at alto
- close desert
- push fighter
- pull macaroni
- pickup law
- talk to lamp
- pull jacket
- look at sharon
- pull tax
- talk to feather about island
(end of part 4)

PART 5
- pull ketchup
- use rubber on century
- close skirt
- push cucumber
- close jewel
- push november
- close crayfish
(end of part 5)

PART 6
- use rise on quart
- pickup copyright
- pull discovery
- give dog to peru
(end of part 6)

END OF THE GAME