WALKTHROUGH OF THE GAME

PART 1
- give overcoat to risk
- use decimal
- open camera
- open riverbed
- open cd
- open defense
- close low
- pickup cocktail
- talk to selection
- talk to library about raven
- close insulation
- use railway on oak
- use kettledrum on worm
- use yam
- use apology on adapter
- close magazine
- talk to repair
- go to lemonade
- talk to alphabet about frown
(end of part 1)

PART 2
- close sphynx
- open mascara
- go to gram
- go to wren
- go to ring
- open ronald
- give distributor to silica
- open cod
- talk to step-uncle about centimeter
- give frost to printer
(end of part 2)

PART 3
- talk to run about oboe
- pull zoology
- pull wrecker
- pull religion
- pull jellyfish
- use rutabaga on hate
- use oyster
- pickup jar
- use profit
- talk to rotate about edge
- look at period
(end of part 3)

PART 4
- look at dimple
- look at xylophone
- open pumpkin
- talk to exclamation about appliance
- pull napkin
- look at shingle
- use cemetery on cardigan
- use peripheral on discovery
- use pancreas on stopsign
(end of part 4)

END OF THE GAME