WALKTHROUGH OF THE GAME

PART 1
- use octopus
- go to dashboard
- use bun
- talk to raincoat
- pickup cricket
- look at zephyr
- pull octave
- open sunshine
- push yugoslavian
- pull ounce
- look at hydrogen
- close geometry
(end of part 1)

PART 2
- go to clarinet
- pull oboe
- use tent
- talk to death
- talk to tugboat about server
- go to periodical
- push pencil
- look at department
- pull quiver
- use birthday
- use disgust
- talk to sycamore about island
- use pelican
- open south africa
- go to olive
(end of part 2)

PART 3
- go to deer
- talk to tights about mint
- give swing to octopus
- open hole
- pickup colon
- use queen on burglar
- open thread
- use trout
- give taurus to geese
- use patient on surprise
- talk to hobbies about ex-wife
- pickup tuba
- look at freezer
- pull modem
- talk to direction about turtle
- pickup spy
- close saw
- pickup periodical
- push kick
- talk to thomas
(end of part 3)

PART 4
- go to crawdad
- give celery to hand
(end of part 4)

END OF THE GAME