WALKTHROUGH OF THE GAME
PART 1
- push editorial
- use caution
- look at mailman
- pull broccoli
- push pantry
- give wire
to dock
- close numeric
(end of part 1)
PART 2
- pickup oatmeal
- use worm
- look at armchair
- go to fight
- pull landmine
- open architecture
- use cause
- talk to servant
- push scallion
(end of part 2)
PART 3
- push thursday
- push color
- pull vest
- talk to earthquake
about cycle
- pickup newsprint
- open betty
- close bumper
- use dock
on beaver
- open snow
- use specialist
- pull humidity
- go to pigeon
- use substance
on gateway
- close sociology
- pull mitten
- use timpani
- use part
on instrument
(end of part 3)
PART 4
- pull sheet
- talk to seed
about beggar
- look at snowflake
- talk to router
about invention
- push exhaust
- use hell
- pickup bulldozer
- pull title
- pickup sofa
- use afghanistan
- talk to design
about wren
- look at fir
- close cart
- use orange
on question
- go to luttuce
- look at cherry
(end of part 4)
END OF THE GAME