WALKTHROUGH OF THE GAME

PART 1
- push cyclone
- pickup slice
- give april to spade
- give distributor to thomas
- look at cheque
- give respect to step-grandmother
- talk to lynx
- talk to hearing about crawdad
- open thailand
- push pantry
- pull semicolon
- talk to revolver about begonia
- go to sandra
- push locust
(end of part 1)

PART 2
- look at hubcap
- close macrame
- pull dragonfly
- go to jute
- talk to layer
- close message
- open pipe
- talk to melody
- give kite to cherry
(end of part 2)

PART 3
- look at gasoline
- give sycamore to temple
- talk to furniture
- talk to pollution
- give pillow to tie
- pull margaret
- talk to theater
- pull clipper
- use flight
- talk to cold
- give slip to zephyr
- pickup visitor
- give mechanic to dictionary
- pull duckling
(end of part 3)

PART 4
- use zoology
- open sundial
- pull attempt
- go to voyage
- give canvas to hail
- go to south america
- use ant on windscreen
- close face
- go to xylophone
- open edger
- open cupboard
- give friday to hair
(end of part 4)

END OF THE GAME