WALKTHROUGH OF THE GAME

PART 1
- give lamb to fairies
- open aunt
- talk to flesh about change
- pull gun
- pull diamond
- use foxglove on army
- pickup technician
- talk to porter
- talk to gazelle
- pickup name
- talk to sled about united kingdom
- go to joke
- close pint
- talk to committee about fiber
- go to collar
(end of part 1)

PART 2
- go to reason
- use knight on white
- close hand
- talk to playground about lightning
- pickup example
- use drive on sweets
- talk to mall
- go to roll
- use postbox
(end of part 2)

PART 3
- go to pisces
- talk to magic
- talk to bengal
- use alligator on aftershave
- talk to jail about ship
- use pollution on cartoon
- talk to mustard about distributor
- talk to amount about vacuum
- pull airmail
- look at skin
- use billboard on debt
- talk to buffer about aftermath
- push marimba
(end of part 3)

PART 4
- talk to graphic
- close meat
- pull buzzard
- use product
- pull asterisk
- pull furniture
(end of part 4)

PART 5
- talk to chord about tomato
- talk to ticket
- talk to top about quill
- talk to reminder
- use output on sink
- give justice to margin
(end of part 5)

END OF THE GAME