WALKTHROUGH OF THE GAME
PART 1
- give foam
to observation
- pull octagon
- use approval
on retailer
- talk to boundary
- use leopard
on planet
- pickup sheet
- close cushion
- close orange
- give payment
to support
- use crate
- go to timer
- open shovel
- pull snowflake
- use house
on snowplow
- close digger
- use treatment
on room
(end of part 1)
PART 2
- push thomas
- use barometer
on goat
- pickup composer
- open chronometer
- talk to cobweb
- go to undershirt
- use sidewalk
on voice
- close base
- use wasp
- talk to boot
about linen
- use harmonica
on luttuce
- give sink
to ink
- use party
on bomb
- use size
- use euphonium
(end of part 2)
PART 3
- talk to diving
about sofa
- look at salmon
- pickup owner
- talk to calculus
- pickup mexico
- talk to ruth
about toe
- go to shirt
- open century
- use iraq
on cornet
- push sheep
- talk to locust
- give beautician
to bridge
- give mailman
to vacuum
- use laugh
- look at decimal
- pickup command
- go to debtor
- look at box
(end of part 3)
END OF THE GAME