package  
{
	import net.flashpunk.FP;
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Image;
	/**
	 * ...
	 * @author AntoineGuerchais
	 */
	public class Ground extends Entity
	{
		[Embed(source = '../assets/graphics/game_ground.png')]
		private const GroundImage:Class;
		
		public function Ground() 
		{
			var ground:Image = new Image(GroundImage);
			graphic = ground;
			layer = 50;
			y = FP.screen.height - ground.height;
		}
		
	}

}