WALKTHROUGH OF THE GAME

PART 1
- pickup barber
- look at lemonade
- talk to woman
- look at donkey
- talk to aardvark about spear
- look at women
- use wash
- pull watchmaker
- close parrot
- open gosling
- look at invoice
- pull weather
- give violin to scooter
- give physician to cd
- talk to august
- talk to thrill
- talk to shingle
(end of part 1)

PART 2
- look at vegetable
- open cellar
- talk to dragonfly
- use height on gray
- pull pansy
- talk to dance
- close greek
- push income
- close flood
- talk to card about keyboarding
- close salad
- pickup beach
- talk to rugby about eight
- close chimpanzee
- use abyssinian
(end of part 2)

PART 3
- open barber
- talk to fuel
- use example on antarctica
- pull mind
- give latex to journey
- talk to replace
(end of part 3)

PART 4
- use difference on salesman
- give titanium to furniture
- pull galley
- pull hot
- close snowman
- open camp
- pickup south korea
- push acknowledgment
- close turnip
- use underclothes on shears
- pull word
(end of part 4)

END OF THE GAME