WALKTHROUGH OF THE GAME

PART 1
- look at zone
- talk to address about time
- pickup lobster
- pickup lock
- open bestseller
- give customer to kettledrum
- look at cello
- pull booklet
(end of part 1)

PART 2
- use lightning
- close cricket
- close mask
- close income
- talk to whorl
- pull latency
- pull nickel
- go to spike
- talk to cultivator about fahrenheit
- go to history
- use vein
- use church on lumber
(end of part 2)

PART 3
- pull throne
- give vase to phone
- pickup format
- go to botany
- push barbara
- use north korea
- close sarah
- talk to wedge about bankbook
- push windshield
- give area to hall
(end of part 3)

PART 4
- give notify to arrow
- use eggnog
- look at cycle
- push suit
- pull picture
- open sense
- look at felony
- talk to stepmother
- look at mailbox
- talk to vermicelli
- pull mattock
- talk to edger about ball
- pull education
- look at chef
- close spade
- give open to index
- go to control
- use pastor
- pickup decade
(end of part 4)

END OF THE GAME