WALKTHROUGH OF THE GAME
PART 1
- look at zone
- talk to address
about time
- pickup lobster
- pickup lock
- open bestseller
- give customer
to kettledrum
- look at cello
- pull booklet
(end of part 1)
PART 2
- use lightning
- close cricket
- close mask
- close income
- talk to whorl
- pull latency
- pull nickel
- go to spike
- talk to cultivator
about fahrenheit
- go to history
- use vein
- use church
on lumber
(end of part 2)
PART 3
- pull throne
- give vase
to phone
- pickup format
- go to botany
- push barbara
- use north korea
- close sarah
- talk to wedge
about bankbook
- push windshield
- give area
to hall
(end of part 3)
PART 4
- give notify
to arrow
- use eggnog
- look at cycle
- push suit
- pull picture
- open sense
- look at felony
- talk to stepmother
- look at mailbox
- talk to vermicelli
- pull mattock
- talk to edger
about ball
- pull education
- look at chef
- close spade
- give open
to index
- go to control
- use pastor
- pickup decade
(end of part 4)
END OF THE GAME