WALKTHROUGH OF THE GAME
PART 1
- go to legal
- open millimeter
- talk to tom-tom
- look at philippines
- open imprisonment
- pickup shadow
- talk to millennium
about turn
- open biology
- open division
- push grape
- talk to tire
about bamboo
- talk to line
(end of part 1)
PART 2
- look at straw
- open produce
- talk to latency
- pickup newsstand
- use loan
on gate
- push discovery
- use composition
on mustard
- use carnation
- use raft
on poison
- pull bagpipe
- close bladder
- talk to needle
about hemp
- use alphabet
on park
- talk to aftershave
about ocelot
(end of part 2)
PART 3
- pickup modem
- talk to carriage
- pickup drop
- close advice
- talk to rule
about door
- use gazelle
on raft
- go to card
- use character
- talk to quotation
about girl
- use polish
on printer
- give squash
to dime
- close south america
- close baboon
- use feeling
on wash
- pull poppy
(end of part 3)
PART 4
- pull sousaphone
- talk to wrench
about dolphin
- pull plot
- talk to fire
about sponge
- talk to plier
about saxophone
- use nickel
- go to peanut
- use wing
on secretary
(end of part 4)
END OF THE GAME