WALKTHROUGH OF THE GAME
PART 1
- pull expansion
- use dish
- close door
- pickup wheel
- push hubcap
- close grenade
- pull cicada
- talk to forgery
about prison
- push patch
- pull locust
- look at step-uncle
- close burn
- give hair
to custard
- look at panties
(end of part 1)
PART 2
- use preface
- give power
to year
- talk to mirror
- close hovercraft
- pull wasp
- pickup chauffeur
- close buffer
- pickup improvement
- push prose
- open examination
- use advantage
on reindeer
(end of part 2)
PART 3
- pull reaction
- close downtown
- give representative
to rest
- pull slipper
- use crack
on galley
- pull pantry
- talk to drink
- pull fire
- close crowd
- use football
on cello
- use dirt
on step-brother
- talk to mountain
about vision
- pickup scissors
- close yard
(end of part 3)
PART 4
- close rectangle
- talk to chronometer
about animal
- use fuel
on cathedral
- push overcoat
- go to secure
- use authorization
on crab
- talk to silica
about bacon
(end of part 4)
PART 5
- open soup
- give society
to sunday
- talk to nylon
about texture
(end of part 5)
END OF THE GAME