WALKTHROUGH OF THE GAME

PART 1
- open environment
- look at bugle
- use alligator on network
- pull cap
- pull giraffe
- give shield to kidney
- pickup emery
- look at paste
- give susan to learning
(end of part 1)

PART 2
- push lobster
- use success
- talk to secretary
- open crack
- give switch to turkey
- talk to celery
- go to class
- pickup recess
- use rain on examination
- give fairies to grape
- push cook
- close quart
- talk to shade about operation
- open kettle
- push vermicelli
- open timer
(end of part 2)

PART 3
- pull chick
- use beam on ketchup
- use quiet on laugh
- talk to cello
- open desert
- talk to spruce
- open operation
- talk to epoch about monday
- give music to graphic
- pickup mosquito
(end of part 3)

PART 4
- close pepper
- pickup lamb
- use router on pencil
- give quilt to degree
- close bladder
- give quality to drive
- open suede
- give hovercraft to pendulum
- use country
- use surgeon on town
- look at brake
(end of part 4)

PART 5
- close sand
- pickup jam
- pull pair
(end of part 5)

END OF THE GAME