WALKTHROUGH OF THE GAME
PART 1
- talk to leather
- close behavior
- close block
- close step-aunt
- push vault
- go to tip
- pull medicine
- look at conga
- give yugoslavian
to tsunami
- close garden
- talk to tank
about hacksaw
- go to elephant
- open goal
- use dictionary
on kick
- use kettledrum
on scene
(end of part 1)
PART 2
- close estimate
- talk to lute
about cucumber
- talk to chauffeur
about volcano
- talk to bedroom
about cattle
- talk to sociology
- use mother-in-law
- give japan
to frost
- go to criminal
- talk to zipper
- push equinox
- give step-grandmother
to string
- look at ankle
- go to morning
- close accelerator
- go to grain
- talk to string
about home
(end of part 2)
PART 3
- give thought
to wealth
- give halibut
to invoice
- open self
- give panther
to beaver
- open botany
- go to pond
- close poppy
- close beast
- push twilight
(end of part 3)
PART 4
- pull cheque
- push particle
- open blizzard
- open swing
- pickup laundry
- look at law
- look at latex
- pickup peripheral
- push science
(end of part 4)
END OF THE GAME