WALKTHROUGH OF THE GAME
PART 1
- give condition
to repair
- pickup tiger
- use step-grandmother
- open patient
- look at furniture
- give waitress
to science
- go to library
- pull onion
- pull pantyhose
- close title
- pickup pastry
- push march
(end of part 1)
PART 2
- talk to glockenspiel
- talk to anthropology
- use grenade
- open france
- use drop
- close appendix
- push salary
- pull syria
- open congo
- use south america
on celery
- give match
to plow
- talk to veil
about look
- talk to lynx
- use foam
- push keyboarding
- open bathtub
- close sidecar
- close spy
- pull quiet
- use odometer
on notify
- pickup east
(end of part 2)
PART 3
- give spade
to aardvark
- look at flame
- pull yugoslavian
- give policeman
to degree
- close greece
- talk to lock
- go to defense
- pickup cart
- use newsprint
on latex
- push replace
(end of part 3)
PART 4
- push increase
- go to writer
- go to chess
- push helmet
- pull spot
- close foot
(end of part 4)
END OF THE GAME