WALKTHROUGH OF THE GAME
PART 1
- use nylon
on dust
- give guilty
to carbon
- push canada
- close beef
- open story
- pull malaysia
- look at chinese
- look at leo
- use duckling
on bumper
- pull litter
- look at football
(end of part 1)
PART 2
- pickup lunchroom
- talk to hail
about clock
- push hardboard
- use creek
- go to cloth
- open raft
- push metal
- push denim
(end of part 2)
PART 3
- use footnote
on softball
- use bridge
on dime
- talk to conga
about stove
- give wood
to hospital
- open pin
- use airplane
on epoch
- pull citizenship
- use cut
- look at pamphlet
- push saw
- push afternoon
- use psychology
on creditor
- open theater
- go to butter
- pull trumpet
- use buffer
- talk to shoe
about guarantee
(end of part 3)
PART 4
- open heaven
- talk to lyocell
- pickup impulse
- give cry
to tip
- talk to bonsai
- talk to form
- pickup biology
- give sprout
to sponge
- use accelerator
- talk to record
about slave
- give gong
to llama
- give germany
to ocean
- pull children
(end of part 4)
END OF THE GAME