WALKTHROUGH OF THE GAME
PART 1
- pickup albatross
- open coin
- push printer
- push circulation
- go to leopard
- look at credit
- push dolphin
- pickup dibble
- look at rifle
- talk to tailor
about printer
- give quarter
to fear
- use rayon
on sleep
- talk to holiday
about seaplane
- look at donald
- pull lier
- look at shrine
(end of part 1)
PART 2
- push banker
- go to sink
- talk to power
about chime
- use tabletop
on oxygen
- use female
- look at step-grandfather
- close north america
- talk to bacon
- go to epoxy
- pull level
- use flavor
- push stage
- pickup airbus
(end of part 2)
PART 3
- close text
- give porch
to blow
- open vacation
- give man
to baker
- push honey
- use chime
on fang
- talk to cap
about season
- use ornament
- open panty
- give lock
to organ
- give racing
to lan
- push tanzania
- give united kingdom
to bow
- look at psychiatrist
- talk to anteater
about bulldozer
(end of part 3)
PART 4
- give thrill
to venezuela
- talk to plain
about whale
- talk to chronometer
about plasterboard
- push sushi
- close cabinet
(end of part 4)
END OF THE GAME