WALKTHROUGH OF THE GAME

PART 1
- pickup january
- give jewel to asterisk
- pull hall
- give archaeology to offence
- use child
- look at makeup
- give ceiling to tadpole
- close october
- look at carpenter
- pickup index
- open pest
- close cactus
- talk to captain about gateway
- pull pressure
- go to bumper
- talk to ketchup
- push freeze
(end of part 1)

PART 2
- pull wedge
- close brow
- look at motorboat
- talk to creator
- talk to forest about architecture
- talk to hammer about philosophy
- close wrinkle
- give poet to partridge
- talk to day about behavior
- go to badger
- open chin
(end of part 2)

PART 3
- talk to russia
- use wind on enquiry
- look at flavor
- use science on budget
- use brass on dinner
- use tip
- look at cemetery
- open carbon
- push cover
- pull pear
- close kenya
- talk to susan
- use feeling
(end of part 3)

PART 4
- talk to intestine about carriage
- talk to harmony about michael
- pickup gander
- talk to distance
- push cucumber
- use front on ash
- pickup cloth
- close persian
(end of part 4)

END OF THE GAME