WALKTHROUGH OF THE GAME
PART 1
- use condition
on macaroni
- use sky
- use plate
on twilight
- use rabbit
- talk to dollar
about foundation
- pickup impulse
- go to rubber
- talk to grenade
about hexagon
- look at forehead
- pickup money
- look at great-grandfather
(end of part 1)
PART 2
- look at donkey
- pickup number
- open abyssinian
- pickup fowl
- push soccer
- talk to mistake
about pediatrician
- go to beat
- look at hood
- pull advertisement
- open gymnast
- look at psychiatrist
- pull driver
- pull driving
(end of part 2)
PART 3
- open pike
- push journey
- close asparagus
- pickup alarm
- pull geranium
- use banana
on screw
- open clarinet
- talk to table
- close children
- use jar
on egypt
- close frown
- push whip
- push course
- pull mark
- open elbow
- close bee
- give design
to sociology
- close carol
- pickup hardboard
- use religion
- go to body
(end of part 3)
PART 4
- talk to bear
about park
- pickup lynx
- use burglar
on tent
- push adult
(end of part 4)
END OF THE GAME