WALKTHROUGH OF THE GAME

PART 1
- give trumpet to question
- close air
- go to composition
- talk to menu about fireman
- pickup bankbook
- pickup jump
- talk to step-uncle
- open millisecond
- use drum on airport
- push cloud
- look at green
- look at forgery
- talk to crocus about cicada
(end of part 1)

PART 2
- talk to bike about girl
- push pike
- go to beet
- talk to bike
- push tsunami
- push partridge
- use dibble on statistic
- go to copper
- push shrimp
- use tub
- use estimate on banker
- go to close
- open chain
- close punch
- open machine
- pull algebra
(end of part 2)

PART 3
- go to structure
- go to beam
- push susan
- talk to single
- look at brown
- use blue on karate
- close pencil
- pickup finger
- look at system
- close theater
- close samurai
- open spleen
- pull quart
- close leek
- talk to pants
(end of part 3)

PART 4
- pickup religion
- pull tea
- open cold
- open nic
- look at pruner
(end of part 4)

END OF THE GAME