WALKTHROUGH OF THE GAME
PART 1
- use boundary
on loan
- use recess
on arch
- use picture
- talk to men
about possibility
- pull prose
- use ring
on sled
- give file
to zoology
- use aluminium
on alligator
- use thrill
on lathe
- pull friend
(end of part 1)
PART 2
- use cactus
- look at fertilizer
- go to anatomy
- push rate
- talk to input
about surfboard
- push copy
- pull booklet
- use landmine
- push acoustic
- look at furniture
- close leg
- talk to step-uncle
about cherry
- use paper
on butter
- pull poet
(end of part 2)
PART 3
- talk to committee
about police
- pull hamster
- pickup christmas
- pull starter
- talk to correspondent
- pickup finger
- open tank
- give george
to xylophone
- talk to neon
about mascara
- push boundary
- pickup talk
- pull scanner
- use carol
on branch
- talk to mother-in-law
about wasp
- use engine
on milk
- give pond
to church
- pull arch
(end of part 3)
PART 4
- pickup nancy
- use process
on porcupine
- talk to smell
about trumpet
- give sprout
to kettledrum
- talk to alligator
about traffic
- pickup softdrink
- use season
on ball
- go to peace
(end of part 4)
END OF THE GAME