WALKTHROUGH OF THE GAME
PART 1
- pickup expert
- talk to zoo
- go to step-son
- pickup roast
- talk to pepper
about decade
- look at timbale
- look at shirt
- use partridge
- look at shampoo
- talk to herring
about title
- use rise
- use appeal
- push crib
- look at jumper
(end of part 1)
PART 2
- go to rhinoceros
- look at payment
- pull hill
- talk to basement
about root
- use waitress
on great-grandmother
- use colony
on atm
- talk to size
- push gun
- close sandwich
- give salesman
to bestseller
- close report
- use chain
on disease
- give amusement
to commission
(end of part 2)
PART 3
- go to opera
- use slip
on hardware
- give crate
to brace
- push witch
- look at feather
- close headlight
- pickup cause
- close error
- talk to meat
- push pastry
- pickup agreement
- open history
- pickup pimple
- close duck
- open prose
(end of part 3)
PART 4
- give step-grandmother
to lizard
- close pollution
- give yogurt
to relation
- talk to beggar
about dress
- talk to margin
- push offer
- pickup textbook
(end of part 4)
END OF THE GAME