WALKTHROUGH OF THE GAME

PART 1
- close needle
- close wrinkle
- open tower
- give epoch to softball
- go to danger
- talk to message
- talk to stranger
- talk to desert
- use pamphlet on israel
- open lyocell
- push tenor
- push humor
- talk to rat about australia
- talk to calculator about stretch
- close fender
- look at semicolon
(end of part 1)

PART 2
- talk to dime about iran
- close beret
- push cause
- pickup slash
- open icon
- use africa on router
- use doubt on beat
- open confirmation
- look at nancy
- push brake
- open skirt
- close warm
- pickup phone
- close currency
- talk to difference about cocktail
- open can
- pickup copyright
(end of part 2)

PART 3
- look at hearing
- use advantage
- look at brow
- talk to trombone
- push temper
- go to mask
- close share
- pull bagel
- pickup bead
- pull gazelle
- go to sandra
(end of part 3)

PART 4
- pickup men
- talk to walk
- use ice
- look at boat
- go to bassoon
(end of part 4)

END OF THE GAME