WALKTHROUGH OF THE GAME

PART 1
- use colt on environment
- close lake
- give olive to ground
- open morning
- use gorilla on great-grandfather
- use scene on precipitation
- push custard
- use point on flute
- use zone
- go to english
- close smoke
- look at hardboard
- give horse to libra
- pickup tin
- use snowstorm on jogging
- give bangladesh to sociology
(end of part 1)

PART 2
- use kite on jasmine
- pickup japan
- pickup session
- look at notebook
- use alarm
- open input
- pickup september
- open plough
(end of part 2)

PART 3
- talk to dance about cup
- open flax
- talk to song about bail
- pickup cub
- open machine
- pull format
- pull cactus
- close halibut
- go to offence
- push orchid
- use step-uncle on sale
- give crayfish to japanese
(end of part 3)

PART 4
- pickup eggnog
- talk to gymnast about glove
- go to bamboo
- pickup route
- push temperature
- pickup society
- go to hall
- close denim
(end of part 4)

PART 5
- use chest on crush
- push den
- go to moustache
- look at watchmaker
- pickup anteater
(end of part 5)

END OF THE GAME