WALKTHROUGH OF THE GAME

PART 1
- use boundary on loan
- use recess on arch
- use picture
- talk to men about possibility
- pull prose
- use ring on sled
- give file to zoology
- use aluminium on alligator
- use thrill on lathe
- pull friend
(end of part 1)

PART 2
- use cactus
- look at fertilizer
- go to anatomy
- push rate
- talk to input about surfboard
- push copy
- pull booklet
- use landmine
- push acoustic
- look at furniture
- close leg
- talk to step-uncle about cherry
- use paper on butter
- pull poet
(end of part 2)

PART 3
- talk to committee about police
- pull hamster
- pickup christmas
- pull starter
- talk to correspondent
- pickup finger
- open tank
- give george to xylophone
- talk to neon about mascara
- push boundary
- pickup talk
- pull scanner
- use carol on branch
- talk to mother-in-law about wasp
- use engine on milk
- give pond to church
- pull arch
(end of part 3)

PART 4
- pickup nancy
- use process on porcupine
- talk to smell about trumpet
- give sprout to kettledrum
- talk to alligator about traffic
- pickup softdrink
- use season on ball
- go to peace
(end of part 4)

END OF THE GAME