WALKTHROUGH OF THE GAME
PART 1
- talk to flesh
- pull tomato
- give club
to rock
- push pair
- look at ocean
- talk to pint
- talk to dinner
about geranium
- go to paper
- open existence
(end of part 1)
PART 2
- use music
- close plantation
- open botany
- give step-sister
to name
- talk to venezuela
- open scorpio
- pull cat
- open mailman
- go to character
- go to kimberly
- pull bass
- use rifle
on mist
- use agreement
on clam
- push antarctica
(end of part 2)
PART 3
- talk to development
about cucumber
- go to weight
- close witness
- talk to traffic
- give story
to pine
- push responsibility
- talk to jar
- look at engine
- talk to actor
about knowledge
- give army
to sweets
- look at soil
- use way
- use guilty
- open objective
(end of part 3)
PART 4
- push number
- look at tower
- use size
on nerve
- pull chard
- give seashore
to flood
- push sardine
- talk to capital
- talk to leather
- use shock
on decision
- go to train
(end of part 4)
PART 5
- push entrance
- use cicada
on scorpio
(end of part 5)
END OF THE GAME