WALKTHROUGH OF THE GAME

PART 1
- go to capital
- give brush to active
- open organisation
- go to surgeon
- look at fountain
- pull reward
- pull biplane
- use virgo on goldfish
- open harbor
- talk to crayon about cobweb
- use freckle
- use backbone
- look at addition
- pickup gearshift
(end of part 1)

PART 2
- push sister-in-law
- look at warm
- talk to honey
- look at sphere
- talk to daughter
- go to juice
- pull day
- talk to anthropology about point
- talk to porter
- pull bandana
- pickup sun
- pull sphere
- close dietician
(end of part 2)

PART 3
- talk to body about yarn
- look at authority
- use editorial
- open treatment
- close november
- talk to distribution about pendulum
- look at wall
- give cast to cockroach
(end of part 3)

PART 4
- use epoxy on element
- use guide on addition
- use bakery
- push form
- pull dorothy
- use taiwan
- pickup ceramic
- talk to laundry about pediatrician
(end of part 4)

PART 5
- pull show
- use poison
- open pressure
- talk to prose
- give sack to wren
- close gender
(end of part 5)

END OF THE GAME