WALKTHROUGH OF THE GAME
PART 1
- open fairies
- look at gander
- pickup leg
- open crop
- close crayon
- go to tomato
- push sudan
(end of part 1)
PART 2
- go to daffodil
- talk to help
- give plot
to lace
- pull spain
- open commission
- look at radio
- talk to vacuum
- talk to chicory
about quiet
- close copyright
- go to court
- give frog
to pastor
- talk to storm
- go to soy
(end of part 2)
PART 3
- use selection
- open plantation
- pull land
- pull sidewalk
- use leaf
on tune
- pull bead
- go to copyright
- pickup stone
- use quotation
(end of part 3)
PART 4
- use mailbox
- push environment
- push wire
- look at kale
- close doctor
- go to shark
- use leo
on street
- talk to bead
- use truck
- push pastry
- look at chill
- open kiss
- pull jet
- close violet
- give cucumber
to mark
(end of part 4)
PART 5
- open facilities
- talk to clipper
about sword
- pickup seashore
- give glass
to fiction
- open road
(end of part 5)
END OF THE GAME