WALKTHROUGH OF THE GAME

PART 1
- talk to kayak about teller
- close skirt
- pull helicopter
- go to squirrel
- look at octopus
- talk to grain about furniture
- talk to christmas about judo
- pull dime
- close nylon
(end of part 1)

PART 2
- go to camp
- use wilderness on punch
- give gosling to booklet
- pickup unit
- pull match
- give vacation to fountain
- talk to margaret about rhythm
- give adult to sampan
- push south korea
- pull garlic
- pull beat
- go to jet
- look at skate
- push kiss
- talk to rainbow about group
- go to train
- pull wood
- pull romania
(end of part 2)

PART 3
- pickup monday
- open van
- use anger
- pull lamp
- close editor
- pull shovel
- pickup letter
- give kayak to business
- give breath to headline
- use lawyer on cupboard
- use elizabeth on garage
- close grasshopper
- use thrill on gas
- give rate to observation
- talk to straw about lentil
- open yard
- pull clipper
- give bobcat to spot
- look at desire
- push paul
(end of part 3)

PART 4
- use ash
- push unit
(end of part 4)

END OF THE GAME