WALKTHROUGH OF THE GAME
PART 1
- pull sandra
- look at clef
- talk to winter
- go to tugboat
- use hearing
- close basin
- close friday
- look at friction
- give soap
to sunflower
(end of part 1)
PART 2
- pull kettle
- look at daffodil
- use hen
- give half-brother
to college
- look at meter
- use boot
- use eyebrow
on daughter
- close ounce
- pickup stranger
- close tugboat
(end of part 2)
PART 3
- push propane
- use conifer
on danger
- give hyena
to pull
- push asparagus
- push snowplow
- use pickle
- open surfboard
- push imprisonment
- talk to stew
- look at trial
- close grandmother
- pickup pentagon
- talk to blanket
- use relative
on flight
- look at chef
- close space
(end of part 3)
PART 4
- close psychiatrist
- pull carp
- give zipper
to face
- go to size
- pickup button
- go to rock
- open authority
- use grenade
- close motion
(end of part 4)
PART 5
- give grass
to cushion
- close verse
- give hacksaw
to cuban
- pull spot
- talk to macrame
about kilometer
(end of part 5)
END OF THE GAME