WALKTHROUGH OF THE GAME
PART 1
- push cabinet
- use cafe
- give fear
to barber
- talk to schedule
- close kilogram
- look at cold
- pull taxi
- give dolphin
to textbook
- open novel
- talk to tabletop
- push nail
(end of part 1)
PART 2
- pull dungeon
- open foxglove
- talk to cactus
- push pajama
- open soil
- pull quilt
- use writer
on hole
- go to approval
(end of part 2)
PART 3
- talk to top
- open korean
- use show
- use cent
- pickup driver
- go to tower
- go to rise
- push hydrofoil
- talk to honey
- go to hen
- go to table
- pickup touch
- push poison
- pickup kilogram
- pickup shock
- open rifle
- close ptarmigan
- talk to ferryboat
(end of part 3)
PART 4
- pickup squash
- push server
- go to seat
- give bait
to science
- pull house
- open tune
- look at refrigerator
- look at iraq
- talk to cemetery
about selection
- talk to table
about east
- talk to turkey
(end of part 4)
PART 5
- look at throat
(end of part 5)
END OF THE GAME