WALKTHROUGH OF THE GAME
PART 1
- pickup january
- give jewel
to asterisk
- pull hall
- give archaeology
to offence
- use child
- look at makeup
- give ceiling
to tadpole
- close october
- look at carpenter
- pickup index
- open pest
- close cactus
- talk to captain
about gateway
- pull pressure
- go to bumper
- talk to ketchup
- push freeze
(end of part 1)
PART 2
- pull wedge
- close brow
- look at motorboat
- talk to creator
- talk to forest
about architecture
- talk to hammer
about philosophy
- close wrinkle
- give poet
to partridge
- talk to day
about behavior
- go to badger
- open chin
(end of part 2)
PART 3
- talk to russia
- use wind
on enquiry
- look at flavor
- use science
on budget
- use brass
on dinner
- use tip
- look at cemetery
- open carbon
- push cover
- pull pear
- close kenya
- talk to susan
- use feeling
(end of part 3)
PART 4
- talk to intestine
about carriage
- talk to harmony
about michael
- pickup gander
- talk to distance
- push cucumber
- use front
on ash
- pickup cloth
- close persian
(end of part 4)
END OF THE GAME