WALKTHROUGH OF THE GAME

PART 1
- go to legal
- open millimeter
- talk to tom-tom
- look at philippines
- open imprisonment
- pickup shadow
- talk to millennium about turn
- open biology
- open division
- push grape
- talk to tire about bamboo
- talk to line
(end of part 1)

PART 2
- look at straw
- open produce
- talk to latency
- pickup newsstand
- use loan on gate
- push discovery
- use composition on mustard
- use carnation
- use raft on poison
- pull bagpipe
- close bladder
- talk to needle about hemp
- use alphabet on park
- talk to aftershave about ocelot
(end of part 2)

PART 3
- pickup modem
- talk to carriage
- pickup drop
- close advice
- talk to rule about door
- use gazelle on raft
- go to card
- use character
- talk to quotation about girl
- use polish on printer
- give squash to dime
- close south america
- close baboon
- use feeling on wash
- pull poppy
(end of part 3)

PART 4
- pull sousaphone
- talk to wrench about dolphin
- pull plot
- talk to fire about sponge
- talk to plier about saxophone
- use nickel
- go to peanut
- use wing on secretary
(end of part 4)

END OF THE GAME