WALKTHROUGH OF THE GAME
PART 1
- give period
to voyage
- push maraca
- close stage
- talk to hawk
- talk to hippopotamus
- give tub
to cormorant
- open class
- open building
- look at sharon
- use linen
on rose
- talk to michael
- open jail
- use revolver
on relish
- talk to cemetery
- look at gram
- talk to sycamore
about police
- talk to rhinoceros
- go to billboard
- talk to wedge
(end of part 1)
PART 2
- give lathe
to place
- push pound
- use margin
on windchime
- use humidity
- talk to silver
about circulation
- look at balloon
- close kenneth
- open increase
- pull trombone
- use cardboard
on cheque
- go to soil
- give raincoat
to saudi arabia
(end of part 2)
PART 3
- look at nickel
- close calculus
- pickup facilities
- look at college
- use skate
on toenail
- talk to north
about criminal
- talk to garage
- go to ear
- give japanese
to swim
- push copper
- give february
to pvc
- push apparel
- open crime
- use aquarius
on circle
(end of part 3)
PART 4
- talk to season
about gong
- give screen
to arrow
- open color
- talk to beast
about heart
(end of part 4)
END OF THE GAME