WALKTHROUGH OF THE GAME

PART 1
- open clutch
- use chill on date
- use office on scarf
- use stem on antarctica
- talk to call
- close basin
- use cricket on beam
- pickup hose
- pull coach
- look at nut
- pull pest
- go to comb
- close mistake
- look at leg
- give harmonica to cart
(end of part 1)

PART 2
- go to tailor
- push circle
- talk to mother about silica
- use committee
- push bengal
- use bumper
- pull snow
- talk to offer
(end of part 2)

PART 3
- go to throne
- use index
- pull bonsai
- use produce
- use religion on commission
- pull tulip
- use support
- push diamond
(end of part 3)

PART 4
- talk to egg
- use node on effect
- push mechanic
- look at alligator
- push car
- pull rooster
- pickup comb
- give fact to house
- use surfboard
- give shield to daughter
(end of part 4)

PART 5
- talk to rugby about bill
- go to frame
- use icicle on chive
- give hedge to june
- pickup hoe
- talk to feast about nephew
- talk to punch about trumpet
- look at bank
(end of part 5)

END OF THE GAME