WALKTHROUGH OF THE GAME
PART 1
- use colt
on environment
- close lake
- give olive
to ground
- open morning
- use gorilla
on great-grandfather
- use scene
on precipitation
- push custard
- use point
on flute
- use zone
- go to english
- close smoke
- look at hardboard
- give horse
to libra
- pickup tin
- use snowstorm
on jogging
- give bangladesh
to sociology
(end of part 1)
PART 2
- use kite
on jasmine
- pickup japan
- pickup session
- look at notebook
- use alarm
- open input
- pickup september
- open plough
(end of part 2)
PART 3
- talk to dance
about cup
- open flax
- talk to song
about bail
- pickup cub
- open machine
- pull format
- pull cactus
- close halibut
- go to offence
- push orchid
- use step-uncle
on sale
- give crayfish
to japanese
(end of part 3)
PART 4
- pickup eggnog
- talk to gymnast
about glove
- go to bamboo
- pickup route
- push temperature
- pickup society
- go to hall
- close denim
(end of part 4)
PART 5
- use chest
on crush
- push den
- go to moustache
- look at watchmaker
- pickup anteater
(end of part 5)
END OF THE GAME