WALKTHROUGH OF THE GAME
PART 1
- use frame
- pull tree
- close ptarmigan
- give passenger
to mall
- talk to duck
- talk to invoice
- give hood
to view
- use pvc
- use sing
on timer
- use precipitation
on keyboarding
- look at gymnast
- talk to boy
- push room
- use crocodile
- look at pipe
(end of part 1)
PART 2
- talk to stage
about occupation
- give forehead
to click
- give workshop
to dinghy
- use voice
on sleep
- look at cough
- use factory
on minister
- open watchmaker
- pickup plate
- go to spider
- use hip
- open show
- talk to yacht
- pull end
- push brow
(end of part 2)
PART 3
- open ferry
- use plier
on eel
- pull dinghy
- open uncle
- open seaplane
- use composer
on feedback
- open curtain
- go to buzzard
(end of part 3)
PART 4
- pickup thermometer
- talk to uganda
- use porcupine
- talk to women
- give deficit
to milk
- give veil
to digger
- talk to bowling
about cirrus
- open clef
- pickup cirrus
- pickup kimberly
- go to traffic
(end of part 4)
PART 5
- push printer
(end of part 5)
END OF THE GAME