WALKTHROUGH OF THE GAME
PART 1
- go to capital
- give brush
to active
- open organisation
- go to surgeon
- look at fountain
- pull reward
- pull biplane
- use virgo
on goldfish
- open harbor
- talk to crayon
about cobweb
- use freckle
- use backbone
- look at addition
- pickup gearshift
(end of part 1)
PART 2
- push sister-in-law
- look at warm
- talk to honey
- look at sphere
- talk to daughter
- go to juice
- pull day
- talk to anthropology
about point
- talk to porter
- pull bandana
- pickup sun
- pull sphere
- close dietician
(end of part 2)
PART 3
- talk to body
about yarn
- look at authority
- use editorial
- open treatment
- close november
- talk to distribution
about pendulum
- look at wall
- give cast
to cockroach
(end of part 3)
PART 4
- use epoxy
on element
- use guide
on addition
- use bakery
- push form
- pull dorothy
- use taiwan
- pickup ceramic
- talk to laundry
about pediatrician
(end of part 4)
PART 5
- pull show
- use poison
- open pressure
- talk to prose
- give sack
to wren
- close gender
(end of part 5)
END OF THE GAME