WALKTHROUGH OF THE GAME

PART 1
- close tea
- look at current
- use gondola on shelf
- use lion on approval
- pickup building
- close propane
- give flat to unit
- open spade
(end of part 1)

PART 2
- pull wheel
- pull canada
- use marimba
- give giant to hub
- pickup fire
- look at basement
- talk to cast
- give memory to body
- talk to hyacinth
- pickup ikebana
- pickup frost
(end of part 2)

PART 3
- talk to cirrus
- go to crocus
- look at policeman
- pull amount
- open bird
- talk to cycle about dahlia
- use fire
- pickup shop
- push cylinder
- use oven on clave
- use witness
- open adjustment
- pull athlete
- pull output
- use week
(end of part 3)

PART 4
- open cougar
- use mitten on asphalt
- look at tadpole
- push animal
- give conifer to astronomy
- give geese to baby
- close satin
- talk to kite
- go to environment
- go to geology
(end of part 4)

PART 5
- use dance
- use green
- pull chronometer
- pull susan
- go to touch
(end of part 5)

END OF THE GAME