WALKTHROUGH OF THE GAME
PART 1
- open environment
- look at bugle
- use alligator
on network
- pull cap
- pull giraffe
- give shield
to kidney
- pickup emery
- look at paste
- give susan
to learning
(end of part 1)
PART 2
- push lobster
- use success
- talk to secretary
- open crack
- give switch
to turkey
- talk to celery
- go to class
- pickup recess
- use rain
on examination
- give fairies
to grape
- push cook
- close quart
- talk to shade
about operation
- open kettle
- push vermicelli
- open timer
(end of part 2)
PART 3
- pull chick
- use beam
on ketchup
- use quiet
on laugh
- talk to cello
- open desert
- talk to spruce
- open operation
- talk to epoch
about monday
- give music
to graphic
- pickup mosquito
(end of part 3)
PART 4
- close pepper
- pickup lamb
- use router
on pencil
- give quilt
to degree
- close bladder
- give quality
to drive
- open suede
- give hovercraft
to pendulum
- use country
- use surgeon
on town
- look at brake
(end of part 4)
PART 5
- close sand
- pickup jam
- pull pair
(end of part 5)
END OF THE GAME