WALKTHROUGH OF THE GAME
PART 1
- close timpani
- push handicap
- close bank
- give hygienic
to drug
- close felony
- use idea
on blue
- pull sparrow
- close corn
- look at blinker
- pull tail
- push jogging
- open germany
- close panther
- talk to treatment
about plasterboard
- pickup kevin
- pull nerve
- look at hamburger
- talk to part
about clave
- pull quicksand
- push fireman
(end of part 1)
PART 2
- close output
- talk to amusement
- close partridge
- open edge
- pickup shell
- go to gander
- look at shoe
- go to heart
- use cd
- talk to scissors
- push storm
(end of part 2)
PART 3
- use facilities
on beard
- talk to racing
- talk to airbus
- pull skate
- pull cinema
- close weight
- open grape
- use mexican
on anethesiologist
- pickup invention
- give lilac
to spoon
- push anthropology
- pickup bolt
- pickup porcupine
(end of part 3)
PART 4
- close distributor
- pickup passenger
- pickup cloth
- pull bull
- give cartoon
to file
(end of part 4)
END OF THE GAME