WALKTHROUGH OF THE GAME

PART 1
- pickup sound
- talk to house about employer
- go to plaster
- talk to plywood
- pull physician
- close growth
- push john
- pull sun
- talk to touch
- talk to objective
- use head
- pickup sunflower
(end of part 1)

PART 2
- open subway
- pickup dugout
- use yam on arm
- close hyena
- pull tray
- talk to sheet
- use quartz on crocus
- pickup sky
- pull mallet
- push nancy
- talk to dressing
- use polish
- use raincoat
- use chair on expansion
- close bead
- use loaf on swamp
- use digital
- talk to hawk about oyster
(end of part 2)

PART 3
- use correspondent on possibility
- pull wheel
- talk to permission
- give france to population
- talk to active about mother
- open maria
- push hamster
- look at print
- go to brand
- open acknowledgment
- pull hemp
- pull plier
- pickup orchestra
(end of part 3)

PART 4
- pull dredger
- give drug to ray
- look at desire
- go to position
- look at friction
- pickup kangaroo
(end of part 4)

END OF THE GAME