WALKTHROUGH OF THE GAME

PART 1
- talk to self
- give norwegian to rugby
- pull thought
- use kayak on son
- pickup swing
- use watchmaker on plane
- push bracket
- close capricorn
- open beret
- use neon
(end of part 1)

PART 2
- go to sister
- pull leek
- push brazil
- close turret
- look at smoke
- give semicircle to competition
- look at error
- talk to intestine about eyeliner
- talk to music about drum
- push desert
- give windshield to hub
- push michael
- pull knife
- close eggplant
- pickup bengal
(end of part 2)

PART 3
- push laborer
- push activity
- go to match
- talk to step about organ
- close mayonnaise
- close yard
- pull medicine
- look at athlete
- talk to flesh
(end of part 3)

PART 4
- use hope
- look at turtle
- open uncle
- open kidney
- push farmer
- use hot
- give lynx to crop
- give shake to sweatshop
- use whale
(end of part 4)

PART 5
- give alibi to sweatshirt
- give degree to mile
- pickup lasagna
- look at wrinkle
- go to existence
- pull scarf
(end of part 5)

END OF THE GAME