WALKTHROUGH OF THE GAME

PART 1
- talk to tomato
- use reminder on dress
- talk to banjo about sausage
- go to drain
- go to lycra
- give athlete to baby
- push rabbi
- look at organization
(end of part 1)

PART 2
- push half-sister
- pull surgeon
- talk to religion
- use child
- use twig on raven
- give detective to reminder
- talk to william about single
- go to home
- pull seed
- use hourglass
- talk to cable about crop
- push vulture
- look at calendar
- give bathroom to dead
- pickup liquid
- open bibliography
- use radio on parentheses
- open gander
(end of part 2)

PART 3
- go to cake
- look at pimple
- push supply
- talk to kettle about philosophy
- open tanzania
- pickup swimming
- use note
- use drill on weapon
- go to desk
- pickup feature
- talk to stitch
- close landmine
- go to saxophone
(end of part 3)

PART 4
- talk to harbor
- talk to eel
- pull cinema
- talk to secretary about screwdriver
- open rocket
- go to adjustment
- pickup fight
- pull coil
- use ptarmigan
- use inventory
(end of part 4)

END OF THE GAME