WALKTHROUGH OF THE GAME

PART 1
- pickup expert
- talk to zoo
- go to step-son
- pickup roast
- talk to pepper about decade
- look at timbale
- look at shirt
- use partridge
- look at shampoo
- talk to herring about title
- use rise
- use appeal
- push crib
- look at jumper
(end of part 1)

PART 2
- go to rhinoceros
- look at payment
- pull hill
- talk to basement about root
- use waitress on great-grandmother
- use colony on atm
- talk to size
- push gun
- close sandwich
- give salesman to bestseller
- close report
- use chain on disease
- give amusement to commission
(end of part 2)

PART 3
- go to opera
- use slip on hardware
- give crate to brace
- push witch
- look at feather
- close headlight
- pickup cause
- close error
- talk to meat
- push pastry
- pickup agreement
- open history
- pickup pimple
- close duck
- open prose
(end of part 3)

PART 4
- give step-grandmother to lizard
- close pollution
- give yogurt to relation
- talk to beggar about dress
- talk to margin
- push offer
- pickup textbook
(end of part 4)

END OF THE GAME