WALKTHROUGH OF THE GAME
PART 1
- use hand
on start
- talk to crab
- use weed
on zephyr
- give anthony
to faucet
- open attic
- pull dorothy
- pickup turtle
- close product
- use sociology
- go to politician
- use license
- open algeria
- open airport
- give athlete
to cover
(end of part 1)
PART 2
- open digger
- use methane
- open kitty
- close clarinet
- go to account
- use popcorn
on quit
- give flesh
to rest
- use rise
on crate
- go to digital
- close father-in-law
- use bench
on soy
- close estimate
- pickup lathe
- give lawyer
to sunday
(end of part 2)
PART 3
- give mountain
to shelf
- go to lizard
- use denim
- push crayfish
- push garden
- use division
on lathe
- use peak
on addition
- go to leo
- close airbus
- give cold
to c-clamp
(end of part 3)
PART 4
- talk to belief
about loss
- use shape
on waterfall
- open australia
- look at jaguar
- pull wax
- talk to order
about peer-to-peer
- talk to caution
about pie
- give cupboard
to sushi
- look at swim
- talk to grass
(end of part 4)
PART 5
- look at cloakroom
(end of part 5)
END OF THE GAME