WALKTHROUGH OF THE GAME

PART 1
- use hand on start
- talk to crab
- use weed on zephyr
- give anthony to faucet
- open attic
- pull dorothy
- pickup turtle
- close product
- use sociology
- go to politician
- use license
- open algeria
- open airport
- give athlete to cover
(end of part 1)

PART 2
- open digger
- use methane
- open kitty
- close clarinet
- go to account
- use popcorn on quit
- give flesh to rest
- use rise on crate
- go to digital
- close father-in-law
- use bench on soy
- close estimate
- pickup lathe
- give lawyer to sunday
(end of part 2)

PART 3
- give mountain to shelf
- go to lizard
- use denim
- push crayfish
- push garden
- use division on lathe
- use peak on addition
- go to leo
- close airbus
- give cold to c-clamp
(end of part 3)

PART 4
- talk to belief about loss
- use shape on waterfall
- open australia
- look at jaguar
- pull wax
- talk to order about peer-to-peer
- talk to caution about pie
- give cupboard to sushi
- look at swim
- talk to grass
(end of part 4)

PART 5
- look at cloakroom
(end of part 5)

END OF THE GAME