WALKTHROUGH OF THE GAME
PART 1
- talk to tomato
- use reminder
on dress
- talk to banjo
about sausage
- go to drain
- go to lycra
- give athlete
to baby
- push rabbi
- look at organization
(end of part 1)
PART 2
- push half-sister
- pull surgeon
- talk to religion
- use child
- use twig
on raven
- give detective
to reminder
- talk to william
about single
- go to home
- pull seed
- use hourglass
- talk to cable
about crop
- push vulture
- look at calendar
- give bathroom
to dead
- pickup liquid
- open bibliography
- use radio
on parentheses
- open gander
(end of part 2)
PART 3
- go to cake
- look at pimple
- push supply
- talk to kettle
about philosophy
- open tanzania
- pickup swimming
- use note
- use drill
on weapon
- go to desk
- pickup feature
- talk to stitch
- close landmine
- go to saxophone
(end of part 3)
PART 4
- talk to harbor
- talk to eel
- pull cinema
- talk to secretary
about screwdriver
- open rocket
- go to adjustment
- pickup fight
- pull coil
- use ptarmigan
- use inventory
(end of part 4)
END OF THE GAME