WALKTHROUGH OF THE GAME

PART 1
- give period to voyage
- push maraca
- close stage
- talk to hawk
- talk to hippopotamus
- give tub to cormorant
- open class
- open building
- look at sharon
- use linen on rose
- talk to michael
- open jail
- use revolver on relish
- talk to cemetery
- look at gram
- talk to sycamore about police
- talk to rhinoceros
- go to billboard
- talk to wedge
(end of part 1)

PART 2
- give lathe to place
- push pound
- use margin on windchime
- use humidity
- talk to silver about circulation
- look at balloon
- close kenneth
- open increase
- pull trombone
- use cardboard on cheque
- go to soil
- give raincoat to saudi arabia
(end of part 2)

PART 3
- look at nickel
- close calculus
- pickup facilities
- look at college
- use skate on toenail
- talk to north about criminal
- talk to garage
- go to ear
- give japanese to swim
- push copper
- give february to pvc
- push apparel
- open crime
- use aquarius on circle
(end of part 3)

PART 4
- talk to season about gong
- give screen to arrow
- open color
- talk to beast about heart
(end of part 4)

END OF THE GAME