WALKTHROUGH OF THE GAME

PART 1
- open use
- talk to particle
- pickup trail
- close print
- pickup store
- use age
- talk to fiberglass
- go to text
- give aries to train
- pickup sudan
- pickup sled
- pull hour
- go to forgery
- close australian
- look at time
(end of part 1)

PART 2
- close trade
- push dentist
- talk to celery about pilot
- give myanmar to income
- talk to helen
- pickup fighter
- pull attention
- open korean
- close brick
- open danger
(end of part 2)

PART 3
- go to dresser
- give patient to effect
- pickup blouse
- use medicine on algeria
- go to save
- pickup connection
- look at pencil
- use character on hoe
- open idea
- close geography
- use mouth on charles
- go to jail
- talk to fire
- talk to pocket
- pickup daughter
(end of part 3)

PART 4
- talk to lobster
- close stomach
- pickup draw
- look at riverbed
- talk to budget about buffer
- pull draw
- push salesman
- close bookcase
- push seed
(end of part 4)

END OF THE GAME