WALKTHROUGH OF THE GAME
PART 1
- open clutch
- use chill
on date
- use office
on scarf
- use stem
on antarctica
- talk to call
- close basin
- use cricket
on beam
- pickup hose
- pull coach
- look at nut
- pull pest
- go to comb
- close mistake
- look at leg
- give harmonica
to cart
(end of part 1)
PART 2
- go to tailor
- push circle
- talk to mother
about silica
- use committee
- push bengal
- use bumper
- pull snow
- talk to offer
(end of part 2)
PART 3
- go to throne
- use index
- pull bonsai
- use produce
- use religion
on commission
- pull tulip
- use support
- push diamond
(end of part 3)
PART 4
- talk to egg
- use node
on effect
- push mechanic
- look at alligator
- push car
- pull rooster
- pickup comb
- give fact
to house
- use surfboard
- give shield
to daughter
(end of part 4)
PART 5
- talk to rugby
about bill
- go to frame
- use icicle
on chive
- give hedge
to june
- pickup hoe
- talk to feast
about nephew
- talk to punch
about trumpet
- look at bank
(end of part 5)
END OF THE GAME