WALKTHROUGH OF THE GAME
PART 1
- close quit
- use bed
on gate
- talk to delete
about team
- give tyvek
to crowd
- go to possibility
- pickup intestine
(end of part 1)
PART 2
- pull morning
- use cod
on duckling
- pickup accountant
- talk to racing
- pickup shingle
- close force
- open eel
- go to manager
- go to cousin
- give pot
to description
- pickup alarm
- talk to enquiry
(end of part 2)
PART 3
- use equinox
- give anteater
to heron
- use calendar
- give blow
to parentheses
- pickup newsstand
- pull lemonade
- go to print
- give may
to client
- pickup patch
- look at great-grandfather
- talk to nickel
- use bean
on responsibility
(end of part 3)
PART 4
- pull tomato
- pickup grade
- use harp
on cannon
- pull brain
- push find
- use novel
- talk to certification
- use atm
- talk to vision
- talk to produce
- give ocelot
to shadow
- open comfort
- talk to fiction
- close india
- pull silk
- talk to grade
- use milkshake
on tanzania
- push pen
(end of part 4)
PART 5
- talk to dresser
about ping
(end of part 5)
END OF THE GAME