WALKTHROUGH OF THE GAME

PART 1
- give conga to snowboarding
- look at rugby
- talk to rainbow about agenda
- pull frame
- talk to goal
- give breath to patio
- give signature to marimba
- push unit
- pull raft
(end of part 1)

PART 2
- go to trick
- talk to edge about mint
- use division
- talk to week
- close hygienic
- use parade
- talk to block
- pickup peace
(end of part 2)

PART 3
- use nepal on fan
- pickup fan
- give carnation to cappelletti
- pull kayak
- go to stamp
- go to millimeter
- look at police
- open tiger
- close form
- use geometry
- look at rainstorm
(end of part 3)

PART 4
- pull attraction
- use cocoa on resolution
- use copyright on semicircle
- open owner
- push moustache
- pickup flock
- give nickel to january
- close deadline
- talk to pair
- talk to dresser
- open clef
- use oil
- open giraffe
- open activity
- pull name
- go to turret
(end of part 4)

PART 5
- give look to philosophy
- push tip
- open lycra
- talk to soprano about bagpipe
- open walk
(end of part 5)

END OF THE GAME