WALKTHROUGH OF THE GAME
PART 1
- talk to self
- give norwegian
to rugby
- pull thought
- use kayak
on son
- pickup swing
- use watchmaker
on plane
- push bracket
- close capricorn
- open beret
- use neon
(end of part 1)
PART 2
- go to sister
- pull leek
- push brazil
- close turret
- look at smoke
- give semicircle
to competition
- look at error
- talk to intestine
about eyeliner
- talk to music
about drum
- push desert
- give windshield
to hub
- push michael
- pull knife
- close eggplant
- pickup bengal
(end of part 2)
PART 3
- push laborer
- push activity
- go to match
- talk to step
about organ
- close mayonnaise
- close yard
- pull medicine
- look at athlete
- talk to flesh
(end of part 3)
PART 4
- use hope
- look at turtle
- open uncle
- open kidney
- push farmer
- use hot
- give lynx
to crop
- give shake
to sweatshop
- use whale
(end of part 4)
PART 5
- give alibi
to sweatshirt
- give degree
to mile
- pickup lasagna
- look at wrinkle
- go to existence
- pull scarf
(end of part 5)
END OF THE GAME