WALKTHROUGH OF THE GAME

PART 1
- use magic
- go to cemetery
- talk to snow about flute
- give dryer to jury
- use pharmacist
- pickup canadian
- give mother-in-law to jumbo
- look at okra
- close reason
- talk to malaysia
(end of part 1)

PART 2
- close kayak
- look at alphabet
- pull donald
- open scale
- use handle
- close mice
- pickup cabbage
- give land to smash
- push macaroni
- close bass
- pickup message
- push mountain
- look at stretch
(end of part 2)

PART 3
- look at pan
- close asia
- give oboe to inventory
- pull plane
- give joseph to pink
- open bedroom
- open niece
- push fly
- give clover to custard
(end of part 3)

PART 4
- pickup opera
- pickup router
- open yam
- talk to mini-skirt about bathtub
- look at effect
- open cherries
- close cave
- pull hacksaw
- open editor
- give market to pickle
- close flavor
- use bike on underclothes
- talk to improvement
- talk to pants about sparrow
- pickup submarine
- go to weight
(end of part 4)

PART 5
- pull polish
(end of part 5)

END OF THE GAME