WALKTHROUGH OF THE GAME

PART 1
- pull plain
- pickup wish
- talk to servant
- push respect
- talk to baritone
- talk to grandson
- talk to thunder about c-clamp
- pickup gas
- talk to actress
- give anthropology to thumb
- pull tax
- pull pruner
- talk to session
- give ease to spot
- open equipment
- push suit
- use kitty
- close music
- close weasel
- give swan to helmet
- use process
- talk to helium
(end of part 1)

PART 2
- give school to copper
- push jogging
- go to calculus
- use puffin
- pickup mint
- use syrup on deal
- look at horse
- use exchange
- talk to talk about traffic
- use cellar on purple
- pull edward
- pickup crate
- talk to aftershave
- look at drawer
- talk to carrot
- pull wind
- give possibility to basket
- close mother
- open leek
(end of part 2)

PART 3
- give condition to graphic
- talk to yoke about circulation
- pull organisation
- close wrist
- close italian
- open coast
- pickup forgery
- look at stocking
(end of part 3)

END OF THE GAME