WALKTHROUGH OF THE GAME

PART 1
- open elephant
- go to color
- pull tin
- talk to columnist
- push pink
- use mallet
- close actress
- look at korean
(end of part 1)

PART 2
- use millimeter
- push event
- close gateway
- push feet
- talk to authorization about rutabaga
- talk to view
- close overcoat
- use cd on income
(end of part 2)

PART 3
- close conifer
- push digestion
- give spandex to stove
- close view
- use marimba
- push bladder
- look at flight
- look at deer
- go to margin
- close zebra
- pickup condition
- go to jumper
- give element to hawk
- talk to gateway
- pickup trial
- go to alligator
(end of part 3)

PART 4
- pickup frown
- pull parallelogram
- push chill
- use chick
- close geese
- open submarine
- give cherries to work
- push france
- go to dream
- use employee on prison
- pull pumpkin
- pickup philippines
- talk to industry
- push cannon
- open call
- use pumpkin on possibility
(end of part 4)

PART 5
- pull oxygen
(end of part 5)

END OF THE GAME