WALKTHROUGH OF THE GAME
PART 1
- pull beaver
- go to c-clamp
- go to lily
- close racing
- talk to sprout
- push banjo
- push receipt
- push chest
- use plastic
on pepper
- talk to rock
- close soil
- close whorl
- open kitten
- give comic
to canvas
- open occupation
- close description
(end of part 1)
PART 2
- use queen
- go to throat
- push measure
- close dressing
- give brazil
to lawyer
- close dipstick
- push bun
- use diamond
- use surgeon
- go to cactus
- use stamp
- use roast
- talk to dredger
(end of part 2)
PART 3
- talk to neck
about swordfish
- pull geology
- use picture
- look at shadow
- close avenue
- go to trapezoid
- go to badge
(end of part 3)
PART 4
- pull test
- talk to passenger
- use trout
on jail
- talk to file
about belt
- pull chef
- look at postbox
- give step-son
to magazine
- look at lizard
- push hope
- pull brand
(end of part 4)
PART 5
- close malaysia
- talk to gauge
- go to respect
(end of part 5)
END OF THE GAME