WALKTHROUGH OF THE GAME

PART 1
- give condition to repair
- pickup tiger
- use step-grandmother
- open patient
- look at furniture
- give waitress to science
- go to library
- pull onion
- pull pantyhose
- close title
- pickup pastry
- push march
(end of part 1)

PART 2
- talk to glockenspiel
- talk to anthropology
- use grenade
- open france
- use drop
- close appendix
- push salary
- pull syria
- open congo
- use south america on celery
- give match to plow
- talk to veil about look
- talk to lynx
- use foam
- push keyboarding
- open bathtub
- close sidecar
- close spy
- pull quiet
- use odometer on notify
- pickup east
(end of part 2)

PART 3
- give spade to aardvark
- look at flame
- pull yugoslavian
- give policeman to degree
- close greece
- talk to lock
- go to defense
- pickup cart
- use newsprint on latex
- push replace
(end of part 3)

PART 4
- push increase
- go to writer
- go to chess
- push helmet
- pull spot
- close foot
(end of part 4)

END OF THE GAME