WALKTHROUGH OF THE GAME

PART 1
- use lake on vise
- close jet
- go to bonsai
- pickup airship
- pull moon
- give brandy to otter
- look at water
- open relish
- go to birth
- go to ear
- talk to deficit
(end of part 1)

PART 2
- push rest
- talk to spy about apparatus
- use robert on memory
- pickup riverbed
- use ceiling on system
- go to utensil
- push transport
- give tadpole to zipper
- look at decrease
- go to wrecker
- talk to south korea
(end of part 2)

PART 3
- pickup pond
- use bone on ball
- push wave
- talk to step-brother about rayon
- talk to geranium
- close memory
- close barge
- look at peer-to-peer
- look at path
(end of part 3)

PART 4
- give place to era
- talk to chive
- talk to secure
- talk to machine
- pickup deborah
- use pastry
(end of part 4)

PART 5
- use clover on dogsled
- pickup temple
- use hen on step-aunt
- talk to bangle
- use volleyball
- go to volleyball
- pull oatmeal
- give sarah to thing
- look at philippines
- look at michelle
- pull onion
- talk to balloon about kohlrabi
(end of part 5)

END OF THE GAME