WALKTHROUGH OF THE GAME

PART 1
- pickup albatross
- open coin
- push printer
- push circulation
- go to leopard
- look at credit
- push dolphin
- pickup dibble
- look at rifle
- talk to tailor about printer
- give quarter to fear
- use rayon on sleep
- talk to holiday about seaplane
- look at donald
- pull lier
- look at shrine
(end of part 1)

PART 2
- push banker
- go to sink
- talk to power about chime
- use tabletop on oxygen
- use female
- look at step-grandfather
- close north america
- talk to bacon
- go to epoxy
- pull level
- use flavor
- push stage
- pickup airbus
(end of part 2)

PART 3
- close text
- give porch to blow
- open vacation
- give man to baker
- push honey
- use chime on fang
- talk to cap about season
- use ornament
- open panty
- give lock to organ
- give racing to lan
- push tanzania
- give united kingdom to bow
- look at psychiatrist
- talk to anteater about bulldozer
(end of part 3)

PART 4
- give thrill to venezuela
- talk to plain about whale
- talk to chronometer about plasterboard
- push sushi
- close cabinet
(end of part 4)

END OF THE GAME