WALKTHROUGH OF THE GAME

PART 1
- use nylon on dust
- give guilty to carbon
- push canada
- close beef
- open story
- pull malaysia
- look at chinese
- look at leo
- use duckling on bumper
- pull litter
- look at football
(end of part 1)

PART 2
- pickup lunchroom
- talk to hail about clock
- push hardboard
- use creek
- go to cloth
- open raft
- push metal
- push denim
(end of part 2)

PART 3
- use footnote on softball
- use bridge on dime
- talk to conga about stove
- give wood to hospital
- open pin
- use airplane on epoch
- pull citizenship
- use cut
- look at pamphlet
- push saw
- push afternoon
- use psychology on creditor
- open theater
- go to butter
- pull trumpet
- use buffer
- talk to shoe about guarantee
(end of part 3)

PART 4
- open heaven
- talk to lyocell
- pickup impulse
- give cry to tip
- talk to bonsai
- talk to form
- pickup biology
- give sprout to sponge
- use accelerator
- talk to record about slave
- give gong to llama
- give germany to ocean
- pull children
(end of part 4)

END OF THE GAME