WALKTHROUGH OF THE GAME
PART 1
- open handsaw
- go to angle
- go to panther
- talk to peanut
about protocol
- give lute
to month
- push random
- push snake
- pull idea
- talk to robert
- pickup week
- pull island
- pull forgery
- look at lynx
- open crayfish
- give salesman
to belt
- look at size
(end of part 1)
PART 2
- go to oven
- push baritone
- close sleet
- look at september
- close daisy
- use open
on hardcover
- close bulb
- look at patient
- close refund
- talk to lunge
- talk to cardigan
- open control
- close aluminum
- talk to skate
about oil
- open stopsign
- push disadvantage
- use grape
- close armadillo
- pickup scarecrow
(end of part 2)
PART 3
- use drizzle
- give hot
to iron
- push crocus
- pull shell
- talk to governor
- talk to day
about brass
- talk to step-mother
about wrist
- use cd
- pickup hubcap
- push conifer
(end of part 3)
PART 4
- use half-sister
on jeep
- pull burglar
- close skate
- open double
(end of part 4)
END OF THE GAME