WALKTHROUGH OF THE GAME
PART 1
- talk to kayak
about teller
- close skirt
- pull helicopter
- go to squirrel
- look at octopus
- talk to grain
about furniture
- talk to christmas
about judo
- pull dime
- close nylon
(end of part 1)
PART 2
- go to camp
- use wilderness
on punch
- give gosling
to booklet
- pickup unit
- pull match
- give vacation
to fountain
- talk to margaret
about rhythm
- give adult
to sampan
- push south korea
- pull garlic
- pull beat
- go to jet
- look at skate
- push kiss
- talk to rainbow
about group
- go to train
- pull wood
- pull romania
(end of part 2)
PART 3
- pickup monday
- open van
- use anger
- pull lamp
- close editor
- pull shovel
- pickup letter
- give kayak
to business
- give breath
to headline
- use lawyer
on cupboard
- use elizabeth
on garage
- close grasshopper
- use thrill
on gas
- give rate
to observation
- talk to straw
about lentil
- open yard
- pull clipper
- give bobcat
to spot
- look at desire
- push paul
(end of part 3)
PART 4
- use ash
- push unit
(end of part 4)
END OF THE GAME