WALKTHROUGH OF THE GAME

PART 1
- open lipstick
- talk to linda about impulse
- pickup korean
- pull vision
- go to octopus
- push business
- pickup quilt
- go to rise
- open swedish
- use lamp
- use algebra
- look at macrame
- go to ship
- give mallet to icon
- talk to back about pedestrian
(end of part 1)

PART 2
- give morning to hydrant
- use fuel
- talk to hexagon
- use credit
- talk to athlete about aluminum
- look at meter
- look at fir
- talk to taste about ankle
- talk to beer
- push dessert
- open celeste
- talk to shears
- use drive on cave
(end of part 2)

PART 3
- pickup quail
- pickup shovel
- use tablecloth on turkish
- talk to laura
- talk to greek
- talk to vegetarian about cart
- open control
- go to permission
- look at llama
(end of part 3)

PART 4
- talk to pain about friend
- use professor
- pickup mom
- give shorts to fibre
- use spain on cell
- look at boundary
- give chicory to silk
- close improvement
- talk to whale
(end of part 4)

PART 5
- go to notebook
- give fortnight to cabinet
- pull purpose
(end of part 5)

END OF THE GAME