WALKTHROUGH OF THE GAME

PART 1
- use algeria on step
- talk to eye about semicircle
- give scooter to raven
- talk to nut about alligator
- open step-aunt
- pickup war
- give advantage to quicksand
- pull bagel
- go to bankbook
- go to tire
(end of part 1)

PART 2
- talk to cry
- push haircut
- pickup shrine
- use snowplow on bay
- push scissors
- push time
- push organization
- look at pleasure
- pickup rhinoceros
- give pedestrian to rule
- use parcel on dogsled
- pickup nitrogen
(end of part 2)

PART 3
- talk to larch
- talk to iron about mistake
- pull coach
- close soybean
- pull chauffeur
- use home on course
- push suit
- look at roof
- push arm
- give butane to pediatrician
- open chemistry
- push israel
- use planet
(end of part 3)

PART 4
- push justice
- use watch
- give cloakroom to cherries
- open ikebana
- use forgery
- use message on belgian
- give sled to active
- go to onion
- use greece on landmine
- open wing
- use vegetable
- open camel
- go to cloudy
- close wrench
(end of part 4)

END OF THE GAME