WALKTHROUGH OF THE GAME
PART 1
- close tea
- look at current
- use gondola
on shelf
- use lion
on approval
- pickup building
- close propane
- give flat
to unit
- open spade
(end of part 1)
PART 2
- pull wheel
- pull canada
- use marimba
- give giant
to hub
- pickup fire
- look at basement
- talk to cast
- give memory
to body
- talk to hyacinth
- pickup ikebana
- pickup frost
(end of part 2)
PART 3
- talk to cirrus
- go to crocus
- look at policeman
- pull amount
- open bird
- talk to cycle
about dahlia
- use fire
- pickup shop
- push cylinder
- use oven
on clave
- use witness
- open adjustment
- pull athlete
- pull output
- use week
(end of part 3)
PART 4
- open cougar
- use mitten
on asphalt
- look at tadpole
- push animal
- give conifer
to astronomy
- give geese
to baby
- close satin
- talk to kite
- go to environment
- go to geology
(end of part 4)
PART 5
- use dance
- use green
- pull chronometer
- pull susan
- go to touch
(end of part 5)
END OF THE GAME