WALKTHROUGH OF THE GAME

PART 1
- pull sandra
- look at clef
- talk to winter
- go to tugboat
- use hearing
- close basin
- close friday
- look at friction
- give soap to sunflower
(end of part 1)

PART 2
- pull kettle
- look at daffodil
- use hen
- give half-brother to college
- look at meter
- use boot
- use eyebrow on daughter
- close ounce
- pickup stranger
- close tugboat
(end of part 2)

PART 3
- push propane
- use conifer on danger
- give hyena to pull
- push asparagus
- push snowplow
- use pickle
- open surfboard
- push imprisonment
- talk to stew
- look at trial
- close grandmother
- pickup pentagon
- talk to blanket
- use relative on flight
- look at chef
- close space
(end of part 3)

PART 4
- close psychiatrist
- pull carp
- give zipper to face
- go to size
- pickup button
- go to rock
- open authority
- use grenade
- close motion
(end of part 4)

PART 5
- give grass to cushion
- close verse
- give hacksaw to cuban
- pull spot
- talk to macrame about kilometer
(end of part 5)

END OF THE GAME